Channel IDs

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In Arma 3, chat, radio, VON and markers all use the same channel ID system. However, channel IDs for custom channels behave a bit differently. This is explained in the table below.


Description

"Content" designates anything channel-related: markers, messages, voice.
Channel ID Channel Name Visible To Additional Information
-1 None All players. Is used when a marker is created with createMarker and the channelID parameter was not defined. Markers in "none" channel are visible in all other channels as well.
0 Global All players.
1 Side Content is only visible to the side of the player who created it.
2 Command
3 Group Content is only visible for the players in the group of the player who created it. This channel cannot be disabled. It's the default fallback channel if all other channels are disabled.
4 Vehicle Content is only visible to the vehicle's crew.
5 Direct Players in close proximity.
6..15
26..65
Custom Channels Content will only be available for players which have been assigned to this channel. See radioChannelAdd. Custom channels can be created on the fly. See radioChannelCreate.
The custom channel ID returned by radioChannelCreate is going to be in a range from 1 to 50 (0 if failed).

Internally, these numbers are converted to the channel IDs 6..15 and 26..65 (notice the additionaloffset) which are reserved for custom channels.

Channel ID 6 7 8 9 10 11 12 13 14 15
Custom Channel ID 1 2 3 4 5 6 7 8 9 10
since Arma 3 logo black.png 2.22
Channel ID 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
Custom Channel ID 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Channel ID 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
Custom Channel ID 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
16 System All players, dedicated and headless client. System messages like "Player connecting" or scripted from systemChat.


Colours

xChat.jpg

driver vehicle player sideChat "sideChat"; driver vehicle player globalChat "globalChat"; driver vehicle player groupChat "groupChat"; vehicle player vehicleChat "vehicleChat"; driver vehicle player commandChat "commandChat"; driver vehicle player customChat [1, "customChat"]; systemChat "systemChat";


Changing Channels

Ingame Controls
, and . cycle through the channels
Scripting
setCurrentChannel


Custom Channel Example

// Create custom channel _customChannelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player]]; // _customChannelID is 1 // Switch current channel of the player to the newly created channel. setCurrentChannel (_customChannelID + 5); // Note the channel ID used here. Even though the ID returned by radioChannelCreate is 1, we have to use 6 as channel ID - see table above. // Let us use this channel for a message player customChat [_customChannelID, "Hi, I am a custom chat message"]; // Since this command uses the customChannelID we have to use 1 (_customChannelID) here

Always be aware of what kind of channel ID you are currently working with and what channel ID is expected by the command you are using. See Command Group: Custom Radio and Chat for commands which expect a customChannelID.


See Also