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Sets individual unit behaviour on every unit in a group.
This command doesn't set AI Group behaviour, see setCombatBehaviour or setBehaviourStrong for this.
See AI Behaviour for details of the effect of this command on AI units.
Command Applies To
setBehaviour Every unit in the group, but not the group itself
setBehaviourStrong Every unit in the group, and the group itself
setCombatBehaviour If argument is Object, only that unit, and if argument is Group, the group itself (not its units)
GroupsAI Behaviour


groupOrUnit setBehaviour behaviour
groupOrUnit : Group or Object - unit or a group
behaviour: String - can be one of:
  • "SAFE"
  • "AWARE"
  • "COMBAT"
Return Value:


Example 1:
_group1 setBehaviour "SAFE";

Additional Information

See also:
setCombatBehaviour combatBehaviour AIBehaviour behaviour setBehaviourStrong setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Jan 03, 2009 - 15:57 (UTC)
Warning! Since Armed Assault v.1.14 the command setBehaviour "COMBAT" does not work correctly any longer. Units ( Groups ) which are using this behaviour and then get a move order will not move to the given position.
MadRussian - c
Posted on Feb 14, 2010 - 08:19 (UTC)
Although setBehaviour can be called on an individual unit, the entire group will be affected.
MulleDK13 - c
Posted on Nov 22, 2010 - 19:18 (UTC)
If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.