setBehaviourStrong: Difference between revisions

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|gr1= Groups
|gr1= Groups


| Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see [[setCombatBehaviour]]. Behaviour is one of:  
|descr= Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see [[setCombatBehaviour]]. Behaviour is one of:  
* "CARELESS"
* "CARELESS"
* "SAFE"
* "SAFE"

Revision as of 22:20, 13 June 2021

Hover & click on the images for description

Description

Description:
Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see setCombatBehaviour. Behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH".
See AI Behaviour for details of the effect of this command on AI units.
Groups:
Groups

Syntax

Syntax:
groupName setBehaviourStrong behaviour
Parameters:
groupName: Group or Object - unit from the group
behaviour: String
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviourStrong "SAFE";

Additional Information

See also:
setCombatBehaviourcombatBehaviourAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

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