setBehaviourStrong: Difference between revisions

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|x1= <code>_group1 [[setBehaviourStrong]] "SAFE";</code>
|x1= <code>_group1 [[setBehaviourStrong]] "SAFE";</code>


|seealso= [[setCombatBehaviour]] [[combatBehaviour]] [[AIBehaviour]] [[behaviour]] [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]]
|seealso= [[setCombatBehaviour]] [[combatBehaviour]] [[AIBehaviour]] [[behaviour]] [[setBehaviour]] [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]]
}}
}}

Revision as of 18:57, 20 January 2022

Hover & click on the images for description

Description

Description:
Sets individual unit behaviour on every unit in a group and additionally tries to force this behaviour to the unit's group. Alternatively see setCombatBehaviour.
See AI Behaviour for details of the effect of this command on AI units.
Groups:
Groups

Syntax

Syntax:
groupName setBehaviourStrong behaviour
Parameters:
groupName: Group or Object - unit from the group
behaviour: String - can be one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviourStrong "SAFE";

Additional Information

See also:
setCombatBehaviour combatBehaviour AIBehaviour behaviour setBehaviour setWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

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