setDefaultCamera: Difference between revisions

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m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ")
m (Text replacement - "PositionASL" to "PositionASL")
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|s1= [[setDefaultCamera]] [position, direction]
|s1= [[setDefaultCamera]] [position, direction]


|p1= position: [[PositionASL]] - position of the camera
|p1= position: [[Position#PositionASL|PositionASL]] - position of the camera
|p2= direction: [[Array]] - format [[Vector3D]] - direction of the camera
|p2= direction: [[Array]] - format [[Vector3D]] - direction of the camera



Revision as of 17:46, 5 January 2022

Hover & click on the images for description

Description

Description:
Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
Groups:
Camera Control

Syntax

Syntax:
setDefaultCamera [position, direction]
Parameters:
position: PositionASL - position of the camera
direction: Array - format Vector3D - direction of the camera
Return Value:
Nothing

Examples

Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
Example 2:
Lift camera 100m up above current player position and point downwards: setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];

Additional Information

See also:
camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera

Notes

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