setHit: Difference between revisions

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{{Feature|informative|Some part names are in Czech; see the [[ArmA: Armed Assault: Selection Translations|translation table]].}}
{{Feature|informative|Some part names are in Czech; see the [[ArmA: Armed Assault: Selection Translations|translation table]].}}


|s1= object [[setHit]] [part, damage, useEffects, killer, instigator]
|s1= object [[setHit]] [part, damage, useEffects, killer, instigator, breakRotor]


|p1= object: [[Object]] - [[local]] object
|p1= object: [[Object]] - [[local]] object


|p2= part: [[String]] - Name of the part ([[Named_Selection|selection]] name)
|p2= part: [[String]] - name of the part ([[Named_Selection|selection]] name)


|p3= damage: [[Number]] - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
|p3= damage: [[Number]] - damage value ranging 0..1, 0 being fully functional, 1 being destroyed


|p4= useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects
|p4= useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects
|p4since= arma3 1.68
|p4since= arma3 1.68


|p5= killer: [[Object]] - (Optional, default [[objNull]]) The entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
|p5= killer: [[Object]] - (Optional, default [[objNull]]) the entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
* it can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled).
* it can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled).
* it will alter the killer's [[rating]] as if the killer directly killed the unit.
* it will alter the killer's [[rating]] as if the killer directly killed the unit.
Line 58: Line 58:
|p5since= arma3 2.08
|p5since= arma3 2.08


|p6= instigator: [[Object]] - (Optional, default [[objNull]]) The person that instigated the damage.
|p6= instigator: [[Object]] - (Optional, default [[objNull]]) the person that instigated the damage.
* if a tank is a killer, the tank gunner that pulled the trigger is instigator
* if a tank is a killer, the tank gunner that pulled the trigger is instigator
* it will be listed as <sqf inline>_instigator</sqf> parameter in the [[Arma 3: Event Handlers#Killed|Killed]] event handler.
* it will be listed as <sqf inline>_instigator</sqf> parameter in the [[Arma 3: Event Handlers#Killed|Killed]] event handler.
|p6since= arma3 2.12
|p6since= arma3 2.12
|p7= breakRotor: [[Boolean]] - (Optional, default [[false]]) if the hitpoint is rotor on a helicopter, [[true]] will break the rotor as well as play corresponding sound if 'useEffects' is also [[true]].
|p7since= arma3 2.18


|r1= [[Nothing]]
|r1= [[Nothing]]
Line 80: Line 83:
</sqf>
</sqf>


|seealso= [[getHit]] [[getHitPointDamage]] [[setHitPointDamage]] [[damage]] [[setDamage]] [[setFuel]] [[setAmmo]] [[getHitIndex]] [[setHitIndex]]
|seealso= [[getHit]] [[getHitPointDamage]] [[setHitPointDamage]] [[damage]] [[setDamage]] [[setFuel]] [[setAmmo]] [[getHitIndex]] [[setHitIndex]] [[forceHitPointsDamageSync]]
}}
}}



Latest revision as of 16:06, 8 February 2024

Hover & click on the images for description

Description

Description:
Event Handler Triggered
Hit Unchecked
HandleDamage Unchecked
Killed Checked
MPKilled Checked

Set damage on a part of an object.

Some part names are in Czech; see the translation table.
Groups:
Object Manipulation

Syntax

Syntax:
object setHit [part, damage, useEffects, killer, instigator, breakRotor]
Parameters:
object: Object - local object
part: String - name of the part (selection name)
damage: Number - damage value ranging 0..1, 0 being fully functional, 1 being destroyed
since Arma 3 logo black.png1.68
useEffects: Boolean - (Optional, default true) false to skip destruction effects
since Arma 3 logo black.png2.08
killer: Object - (Optional, default objNull) the entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
  • it can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled).
  • it will alter the killer's rating as if the killer directly killed the unit.
  • it will be listed as _killer parameter in the Killed event handler.
since Arma 3 logo black.png2.12
instigator: Object - (Optional, default objNull) the person that instigated the damage.
  • if a tank is a killer, the tank gunner that pulled the trigger is instigator
  • it will be listed as _instigator parameter in the Killed event handler.
since Arma 3 logo black.png2.18
breakRotor: Boolean - (Optional, default false) if the hitpoint is rotor on a helicopter, true will break the rotor as well as play corresponding sound if 'useEffects' is also true.
Return Value:
Nothing

Examples

Example 1:
vehicle player setHit ["motor", 1];
Example 2:
vehicle player setHit ["mala vrtule", 0.95];
Example 3:
if (local _heli) then { _heli setHit ["velka vrtule", 0]; } else { hint ("Vehicle " + str _heli + " must be local to this machine to do that!"); };

Additional Information

See also:
getHit getHitPointDamage setHitPointDamage damage setDamage setFuel setAmmo getHitIndex setHitIndex forceHitPointsDamageSync

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Deadfast - c
Posted on Aug 24, 2009 - 11:09 (UTC)

Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):

player setHit ["hands", 0.9]; hint str (damage player); // will return 0

DenV - c
Posted on Mar 29, 2011 - 14:25 (UTC)
Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons. So instead:
_MH60S setHit ["elektronika", _hit];
should be used:
_MH60S setHit [getText (configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];