vectorDistance: Difference between revisions

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([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code>
([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code>


| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distance]], [[vectorNormalized]], [[vectorFromTo]], [[distance2D]], [[matrixMultiply]], [[matrixTranspose]]
|seealso= [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distance]], [[vectorNormalized]], [[vectorFromTo]], [[distance2D]], [[matrixMultiply]], [[matrixTranspose]]
}}
}}



Revision as of 01:14, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
vector1: Array in format [x,y,z] or Position3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
vector2: Array in format [x,y,z] or Position3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Return value needed

Examples

Example 1:
_euclideanDist = getPosASL player vectorDistance [0,0,0];
Example 2:
(getPosASL _a) vectorDistance (getPosASL _b); // same as (getPosATL _a) distance (getPosATL _b);

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpdistancevectorNormalizedvectorFromTodistance2DmatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);