vectorUpVisual: Difference between revisions

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|x1= <code>_vUp = [[vectorUpVisual]] [[vehicle]] [[player]];</code>
|x1= <code>_vUp = [[vectorUpVisual]] [[vehicle]] [[player]];</code>


| [[vectorUp]], [[vectorDirVisual]], [[vectorDir]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
| [[vectorUp]], [[vectorDirVisual]], [[vectorDir]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]

Revision as of 19:16, 18 January 2021

Hover & click on the images for description

Description

Description:
Return object's up vector in world Position coordinates ( [x, y, z] ) in render time scope.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
vectorUpVisual objectName
Parameters:
objectName: Object
Return Value:
Array - format Position

Examples

Example 1:
_vUp = vectorUpVisual vehicle player;

Additional Information

See also:
vectorUpvectorDirVisualvectorDirsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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