weaponsItems: Difference between revisions

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|seealso= [[weaponsItemsCargo]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[handgunItems]] [[addPrimaryWeaponItem]] [[addSecondaryWeaponItem]] [[addHandgunItem]] [[primaryWeapon]] [[secondaryWeapon]] [[handgunWeapon]] [[binocular]] [[weaponAccessories]], [[addWeaponWithAttachmentsCargoGlobal]], [[BIS_fnc_weaponComponents]]
|seealso= [[weaponsItemsCargo]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[handgunItems]] [[addPrimaryWeaponItem]] [[addSecondaryWeaponItem]] [[addHandgunItem]] [[primaryWeapon]] [[secondaryWeapon]] [[handgunWeapon]] [[binocular]] [[weaponAccessories]] [[addWeaponWithAttachmentsCargoGlobal]], [[BIS_fnc_weaponComponents]]
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Revision as of 23:16, 20 January 2022

Hover & click on the images for description

Description

Description:
Weaponsitems.jpg
Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
This command will return weapon magazines as well in format [magazineName, ammoCount], or empty array [] if weapon has no magazine
  • Since Arma 3 v1.22 it is possible to query weapon holders and ammo crates with this command. If the argument is a vehicle, the command will return vehicle's weapons. If the argument is a container, the command will act identical to weaponsItemsCargo.
  • Since Arma 3 v1.96 the returned array always contains secondary muzzle magazine info and consistent with getUnitLoadout format for weapon items.
  • Since Arma 3 v2.02 the returned array can contains binocular weapon items.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
weaponsItems vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array - array containing arrays of weapon items info in format [weapon:String, muzzle:String, flashlight:String, optics:String, primaryMuzzleMagazine:Array, secondaryMuzzleMagazine:Array, bipod:String], for example: ["hgun_P07_F","","","",["16Rnd_9x21_Mag",16],[],""]

Examples

Example 1:
hint str weaponsItems player; [ ["arifle_MX_ACO_pointer_F","muzzle_snds_H","acc_pointer_IR","optic_Aco",["30Rnd_65x39_caseless_mag",30],[],"bipod_01_F_blk"], ["launch_NLAW_F","","","",["NLAW_F",1],[],""], ["hgun_P07_F","muzzle_snds_L","","",["16Rnd_9x21_Mag",11],[],""] ]
Example 2:
hint str weaponsItems vehicle player; [ ["gatling_30mm","","","",["250Rnd_30mm_HE_shells",250],[],""], ["missiles_SCALPEL","","","",["8Rnd_LG_scalpel",8],[],""], ["rockets_Skyfire","","","",["38Rnd_80mm_rockets",38],[],""] ]

Additional Information

See also:
weaponsItemsCargo primaryWeaponItems secondaryWeaponItems handgunItems addPrimaryWeaponItem addSecondaryWeaponItem addHandgunItem primaryWeapon secondaryWeapon handgunWeapon binocular weaponAccessories addWeaponWithAttachmentsCargoGlobalBIS_fnc_weaponComponents

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 17, 2013
AgentRev
Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on. Also, here's how the primary weapon looks if it has a grenade launcher with a loaded grenade:

[ "arifle_MX_GL_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", [ "30Rnd_65x39_caseless_mag", 30 ], [ "1Rnd_HE_Grenade_shell", 1 ], "" ]