playerSide: Difference between revisions

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[[hint]] [[str]] [[playerSide]]; {{cc|EAST}}</code>
[[hint]] [[str]] [[playerSide]]; {{cc|EAST}}</code>


|seealso= [[Side]] [[side]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideLogic]] [[sideFriendly]] [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]
|seealso= [[Side]] [[side]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideLogic]] [[sideFriendly]] [[sideEnemy]] [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]
}}
}}



Revision as of 17:57, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).
playerSide will not change automatically if player joins a group on different side. However, selectPlayer command can and does change playerSide - see Example 3 for information.
Groups:
Sides

Syntax

Syntax:
playerSide
Return Value:
Side

Examples

Example 1:
if (side man1 == playerSide) then { hint "man1 is on your side!"; };
Example 2:
switch (playerSide) do { case west: { hint "You are BLUFOR"; }; case east: { hint "You are OPFOR"; }; };
Example 3:
the following code will change the side of the player including playerSide: private _player = player; [player] join createGroup east; selectNoPlayer; selectPlayer _player; hint str playerSide; // EAST

Additional Information

See also:
Side side west east resistance civilian sideLogic sideFriendly sideEnemy sideUnknownsideEmptysideAmbientLifeSide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 27 Jan, 2008
Dr_Eyeball
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations.
Posted on 13 Oct, 2008
Dr_Eyeball
playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.