isNil: Difference between revisions

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m (Tweak Example 4)
m (2.16 -> 2.18)
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Tests whether the variable given by its name is [[nil]] or undefined, or whether the given expression evaluates to [[nil]] or [[Nothing]].<br><br>
|game3= arma2oa
{{Informative|{{GVI|ofp|1.00}} [[isNil]] doesn't exist in {{ofp}}, you can emulate it:
|version3= 1.50
<code>{{codecomment|// [[SQS syntax]]}}<br><!--
-->_nil {{=}} [[format]] ["%1", _undefinedVariable]<br><!--
-->? ([[format]] ["%1", foo] {{=}}{{=}} _nil) : foo {{=}} "Hello World!"</code>
<code>{{codecomment|// [[SQF syntax]]}}<br><!--
-->_nil {{=}} [[format]] ["%1", _undefinedVariable];<br><!--
-->[[if]] ([[format]] ["%1", foo] {{=}}{{=}} _nil) [[then]] { foo {{=}} "Hello World!"; };</code>}} |Description=
____________________________________________________________________________________________


| [[isNil]] variableName |Syntax=
|game4= tkoh
|version4= 1.00


|p1= variableName: [[String]] - name of a [[missionNamespace]] variable (e.g "someVar") or a local variable (e.g "_someVar") |Parameter 1=
|game5= arma3
|version5= 0.50


| [[Boolean]] - [[true]] if variable is [[nil]] |Return value=
|gr1= Variables


|s2= [[isNil]] code |Syntax 2=
|descr= Tests whether a variable is [[nil]] or undefined from its [[Identifier|identifier]], or whether the given expression evaluates to [[nil]] or [[Nothing]].
{{Feature|arma0|This command does not exist in {{ofp}}/{{arma0}} but can be emulated (see {{Link|#Example 5}}).}}
 
|s1= [[isNil]] variableName
 
|p1= variableName: '''[[String]]''' - [[missionNamespace]]'s or local [[Variables|variable]]'s [[Identifier|identifier]] (e.g "globalVariable", "_localVariable")
 
|r1= [[Boolean]] - [[true]] if variable is [[nil]] or undefined
 
|s2= [[isNil]] code


|p21= code: [[Code]] - code to evaluate:
|p21= code: [[Code]] - code to evaluate:
* the code '''will''' be executed; {{Inline code|[[isNil]] { [[player]] [[setDamage]] 1; };}} ''will'' kill the player
* the code '''will''' be executed; <sqf inline>isNil { player setDamage 1 };</sqf> ''will'' kill the player
* the code will not be allowed [[canSuspend|to suspend]] while expression is evaluated, even if the parent scope allows it (Example 4).  
* the code will not be allowed to [[canSuspend|suspend]] while expression is evaluated, even if the parent scope allows it (see {{Link|#Example 4}}).
&nbsp;|Parameter 21=


|r2= [[Boolean]] - [[true]] if code returns something other than [[Nothing]] |Return value 2=
|r2= [[Boolean]] - [[true]] if ''code'' returns [[Nothing]], [[false]] otherwise
____________________________________________________________________________________________


|x1= <code>[[if]] ([[isNil]] "pokus") [[then]] { pokus = 0; };</code> |Example1=
|s3= namespace [[isNil]] variableName
|s3since= arma3 2.18
|p41= namespace: [[Namespace]], [[Object]], [[Group]] or [[HashMap]]
|p42= variableName: [[String]]
|r3= [[Boolean]] - [[true]] if variable is [[nil]] or undefined


|x2= <code>[[isNil]] { [[player]] [[getVariable]] "someVar" };</code> |Example2=
|x1= <sqf>
if (isNil "TAG_globalVariable") then { TAG_globalVariable = 0 };
if (isNil "_localVariable") then { hint "_localVariable is nil" };
</sqf>


|x3= <code>_myArray = [0, 1];
|x2= <sqf>isNil { player getVariable "someVar" };</sqf>
[[isNil]] { _myArray [[select]] 0 }; {{cc|returns [[false]]}}
[[isNil]] { _myArray [[select]] 1 }; {{cc|returns [[false]]}}
[[isNil]] { _myArray [[select]] 2 }; {{cc|returns [[true]]}}
[[isNil]] { _myArray [[select]] 3 }; {{cc|throws a script error. only length+1 select is allowed}}
</code> |Example 3=


|x4= You can do this trick to force execute something in [[Scheduler|Unscheduled Environment]].<code>[[spawn]] {
|x3= <sqf>
[[systemChat]] [[str]] [[canSuspend]]; {{cc|chat shows [[true]]}}
_myArray = [0, 1];
[[isNil]] {[[hint]] [[str]] [[canSuspend]]}; {{cc|hint shows [[false]]}}
isNil { _myArray select 0 }; // returns false
};</code> |Example 4=
isNil { _myArray select 1 }; // returns false
____________________________________________________________________________________________
isNil { _myArray select 2 }; // returns true
isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed
</sqf>


| [[nil]], [[Variables]] |See also=
|x4= This trick forces executing something in [[Scheduler|Unscheduled Environment]]:
}}
<sqf>
0 spawn {
systemChat str canSuspend; // chat shows true
isNil { hint str canSuspend }; // hint shows false
};
</sqf>


<h3 style="display:none">Notes</h3>
|x5= {{ofp}} [[String]] comparison workaround<br>
<dl class="command_description">
[[SQS Syntax]]:
<!-- Note Section BEGIN -->
<sqs>
_nil = format ["%1", _undefinedVariable]
? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"
</sqs>


<!-- Note Section END -->
[[SQF Syntax]]:
</dl>
<sqf>
_nil = format ["%1", _undefinedVariable];
if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[nil]] [[Variables]] [[Scheduler]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:03, 8 February 2024

Hover & click on the images for description

Description

Description:
Tests whether a variable is nil or undefined from its identifier, or whether the given expression evaluates to nil or Nothing.
Operation Flashpoint
This command does not exist in Operation Flashpoint/Arma: Cold War Assault but can be emulated (see Example 5).
Groups:
Variables

Syntax 1

Syntax:
isNil variableName
Parameters:
variableName: String - missionNamespace's or local variable's identifier (e.g "globalVariable", "_localVariable")
Return Value:
Boolean - true if variable is nil or undefined

Syntax 2

Syntax:
isNil code
Parameters:
code: Code - code to evaluate:
  • the code will be executed; isNil { player setDamage 1 }; will kill the player
  • the code will not be allowed to suspend while expression is evaluated, even if the parent scope allows it (see Example 4).
Return Value:
Boolean - true if code returns Nothing, false otherwise

Syntax 3

Syntax:
namespace isNil variableName
Parameters:
namespace: Namespace, Object, Group or HashMap
variableName: String
Return Value:
Boolean - true if variable is nil or undefined

Examples

Example 1:
if (isNil "TAG_globalVariable") then { TAG_globalVariable = 0 }; if (isNil "_localVariable") then { hint "_localVariable is nil" };
Example 2:
isNil { player getVariable "someVar" };
Example 3:
_myArray = [0, 1]; isNil { _myArray select 0 }; // returns false isNil { _myArray select 1 }; // returns false isNil { _myArray select 2 }; // returns true isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed
Example 4:
This trick forces executing something in Unscheduled Environment:
0 spawn { systemChat str canSuspend; // chat shows true isNil { hint str canSuspend }; // hint shows false };
Example 5:
Operation Flashpoint String comparison workaround
SQS Syntax:
_nil = format ["%1", _undefinedVariable] ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"
SQF Syntax:
_nil = format ["%1", _undefinedVariable]; if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };

Additional Information

See also:
nil Variables Scheduler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note