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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Variables | ||
}} | |descr= Tests whether a variable is [[nil]] or undefined from its [[Identifier|identifier]], or whether the given expression evaluates to [[nil]] or [[Nothing]]. | ||
{{Feature|arma0|This command does not exist in {{ofp}}/{{arma0}} but can be emulated (see {{Link|#Example 5}}).}} | |||
|s1= [[isNil]] variableName | |||
|p1= variableName: '''[[String]]''' - [[missionNamespace]]'s or local [[Variables|variable]]'s [[Identifier|identifier]] (e.g "globalVariable", "_localVariable") | |||
|r1= [[Boolean]] - [[true]] if variable is [[nil]] or undefined | |||
|s2= [[isNil]] code | |||
|p21= code: [[Code]] - code to evaluate: | |||
* the code '''will''' be executed; <sqf inline>isNil { player setDamage 1 };</sqf> ''will'' kill the player | |||
* the code will not be allowed to [[canSuspend|suspend]] while expression is evaluated, even if the parent scope allows it (see {{Link|#Example 4}}). | |||
|r2= [[Boolean]] - [[true]] if ''code'' returns [[Nothing]], [[false]] otherwise | |||
|s3= namespace [[isNil]] variableName | |||
|s3since= arma3 2.18 | |||
|p41= namespace: [[Namespace]], [[Object]], [[Group]] or [[HashMap]] | |||
|p42= variableName: [[String]] | |||
|r3= [[Boolean]] - [[true]] if variable is [[nil]] or undefined | |||
|x1= <sqf> | |||
if (isNil "TAG_globalVariable") then { TAG_globalVariable = 0 }; | |||
if (isNil "_localVariable") then { hint "_localVariable is nil" }; | |||
</sqf> | |||
|x2= <sqf>isNil { player getVariable "someVar" };</sqf> | |||
|x3= <sqf> | |||
_myArray = [0, 1]; | |||
isNil { _myArray select 0 }; // returns false | |||
isNil { _myArray select 1 }; // returns false | |||
isNil { _myArray select 2 }; // returns true | |||
isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed | |||
</sqf> | |||
|x4= This trick forces executing something in [[Scheduler|Unscheduled Environment]]: | |||
<sqf> | |||
0 spawn { | |||
systemChat str canSuspend; // chat shows true | |||
isNil { hint str canSuspend }; // hint shows false | |||
}; | |||
</sqf> | |||
< | |x5= {{ofp}} [[String]] comparison workaround<br> | ||
[[SQS Syntax]]: | |||
< | <sqs> | ||
_nil = format ["%1", _undefinedVariable] | |||
? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil" | |||
</sqs> | |||
< | [[SQF Syntax]]: | ||
</ | <sqf> | ||
_nil = format ["%1", _undefinedVariable]; | |||
if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" }; | |||
</sqf> | |||
|seealso= [[nil]] [[Variables]] [[Scheduler]] | |||
[[ | }} | ||
[[ |
Latest revision as of 15:03, 8 February 2024
Description
- Description:
- Tests whether a variable is nil or undefined from its identifier, or whether the given expression evaluates to nil or Nothing.
- Groups:
- Variables
Syntax 1
- Syntax:
- isNil variableName
- Parameters:
- variableName: String - missionNamespace's or local variable's identifier (e.g "globalVariable", "_localVariable")
- Return Value:
- Boolean - true if variable is nil or undefined
Syntax 2
- Syntax:
- isNil code
- Parameters:
- code: Code - code to evaluate:
- Return Value:
- Boolean - true if code returns Nothing, false otherwise
Syntax 3
- Syntax:
- namespace isNil variableName
- Parameters:
- namespace: Namespace, Object, Group or HashMap
- variableName: String
- Return Value:
- Boolean - true if variable is nil or undefined
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- This trick forces executing something in Unscheduled Environment:
0 spawn { systemChat str canSuspend; // chat shows true isNil { hint str canSuspend }; // hint shows false };
- Example 5:
- Operation Flashpoint String comparison workaround
SQS Syntax:SQF Syntax:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables