isNil: Difference between revisions
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|descr= Tests whether a variable is [[nil]] or undefined from its [[Identifier|identifier]], or whether the given expression evaluates to [[nil]] or [[Nothing]]. | |descr= Tests whether a variable is [[nil]] or undefined from its [[Identifier|identifier]], or whether the given expression evaluates to [[nil]] or [[Nothing]]. | ||
{{Feature|arma0|This command does not exist in {{ofp}}/{{arma0}} but can be emulated (see {{ | {{Feature|arma0|This command does not exist in {{ofp}}/{{arma0}} but can be emulated (see {{Link|#Example 5}}).}} | ||
|s1= [[isNil]] variableName | |s1= [[isNil]] variableName | ||
Line 25: | Line 25: | ||
|p1= variableName: '''[[String]]''' - [[missionNamespace]]'s or local [[Variables|variable]]'s [[Identifier|identifier]] (e.g "globalVariable", "_localVariable") | |p1= variableName: '''[[String]]''' - [[missionNamespace]]'s or local [[Variables|variable]]'s [[Identifier|identifier]] (e.g "globalVariable", "_localVariable") | ||
|r1= [[Boolean]] - [[true]] if variable is [[nil]] | |r1= [[Boolean]] - [[true]] if variable is [[nil]] or undefined | ||
|s2= [[isNil]] code | |s2= [[isNil]] code | ||
Line 31: | Line 31: | ||
|p21= code: [[Code]] - code to evaluate: | |p21= code: [[Code]] - code to evaluate: | ||
* the code '''will''' be executed; <sqf inline>isNil { player setDamage 1 };</sqf> ''will'' kill the player | * the code '''will''' be executed; <sqf inline>isNil { player setDamage 1 };</sqf> ''will'' kill the player | ||
* the code will not be allowed to [[canSuspend|suspend]] while expression is evaluated, even if the parent scope allows it (see {{ | * the code will not be allowed to [[canSuspend|suspend]] while expression is evaluated, even if the parent scope allows it (see {{Link|#Example 4}}). | ||
|r2= [[Boolean]] - [[true]] if ''code'' returns [[Nothing]], [[false]] otherwise | |r2= [[Boolean]] - [[true]] if ''code'' returns [[Nothing]], [[false]] otherwise | ||
|s3= namespace [[isNil]] variableName | |||
|s3since= arma3 2.18 | |||
|p41= namespace: [[Namespace]], [[Object]], [[Group]] or [[HashMap]] | |||
|p42= variableName: [[String]] | |||
|r3= [[Boolean]] - [[true]] if variable is [[nil]] or undefined | |||
|x1= <sqf> | |x1= <sqf> |
Latest revision as of 15:03, 8 February 2024
Description
- Description:
- Tests whether a variable is nil or undefined from its identifier, or whether the given expression evaluates to nil or Nothing.
- Groups:
- Variables
Syntax 1
- Syntax:
- isNil variableName
- Parameters:
- variableName: String - missionNamespace's or local variable's identifier (e.g "globalVariable", "_localVariable")
- Return Value:
- Boolean - true if variable is nil or undefined
Syntax 2
- Syntax:
- isNil code
- Parameters:
- code: Code - code to evaluate:
- Return Value:
- Boolean - true if code returns Nothing, false otherwise
Syntax 3
- Syntax:
- namespace isNil variableName
- Parameters:
- namespace: Namespace, Object, Group or HashMap
- variableName: String
- Return Value:
- Boolean - true if variable is nil or undefined
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- This trick forces executing something in Unscheduled Environment:
0 spawn { systemChat str canSuspend; // chat shows true isNil { hint str canSuspend }; // hint shows false };
- Example 5:
- Operation Flashpoint String comparison workaround
SQS Syntax:SQF Syntax:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables