vectorDistance: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|gr2= Math - Vectors
|gr2= Math - Vectors


|descr= Returns {{Wikipedia|Euclidean_distance|Euclidean distance}} between two points.
|descr= Returns {{Link|https://en.wikipedia.org/wiki/Euclidean_distance|Euclidean distance}} between two points.


|s1= point1 [[vectorDistance]] point2
|s1= point1 [[vectorDistance]] point2
Line 16: Line 16:
|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_euclideanDist = [[getPosASL]] [[player]] [[vectorDistance]] [0,0,0];</code>
|x1= <sqf>_euclideanDist = getPosASL player vectorDistance [0,0,0];</sqf>


|x2= <code>([[getPosASL]] _a) [[vectorDistance]] ([[getPosASL]] _b);
|x2= <sqf>
{{cc|same as}}
(getPosASL _a) vectorDistance (getPosASL _b);
([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code>
// same as
(getPosATL _a) distance (getPosATL _b);
</sqf>


|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[distance]] [[vectorNormalized]] [[vectorFromTo]] [[distance2D]] [[matrixMultiply]] [[matrixTranspose]]
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[distance]] [[vectorNormalized]] [[vectorFromTo]] [[distance2D]] [[matrixMultiply]] [[matrixTranspose]]
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<dd class="note">
<dd class="note">
{{GVI|arma3|1.22}} Algorithm:
{{GVI|arma3|1.22}} Algorithm:
<code>Vector1 = [x1,y1,z1];
<sqf>
Vector1 = [x1,y1,z1];
Vector2 = [x2,y2,z2];
Vector2 = [x2,y2,z2];
Result = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);
Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);
</code>
</sqf>
</dl>
</dl>

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns Euclidean distance between two points.
Groups:
Math - Vectors

Syntax

Syntax:
point1 vectorDistance point2
Parameters:
point1: Position3D or Position2D - (since Arma 3 logo black.png2.00, z coordinate is defaulted to 0)
point2: Position3D or Position2D - (since Arma 3 logo black.png2.00, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_euclideanDist = getPosASL player vectorDistance [0,0,0];
Example 2:
(getPosASL _a) vectorDistance (getPosASL _b); // same as (getPosATL _a) distance (getPosATL _b);

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp distance vectorNormalized vectorFromTo distance2D matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);