isNil: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) *  \|p1=" to " |s1= $1  |p1=") | Lou Montana (talk | contribs)   (Add v2.20) | ||
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| {{RV|type=command | {{RV|type=command | ||
| | arma1 | |game1= arma1 | ||
| |1.00 | |version1= 1.00 | ||
| |game2= arma2 | |game2= arma2 | ||
| Line 18: | Line 18: | ||
| |gr1= Variables | |gr1= Variables | ||
| | Tests whether  | |descr= Tests whether a variable is [[nil]] or undefined from its [[Identifier|identifier]], or whether the given expression evaluates to [[nil]] or [[Nothing]]. | ||
| {{Feature |  | {{Feature|arma0|This command does not exist in {{ofp}}/{{arma0}} but can be emulated (see {{Link|#Example 5}}).}} | ||
| |s1=  | |s1= [[isNil]] variableName | ||
| |p1= variableName: [[String]] -  | |p1= variableName: '''[[String]]''' - [[missionNamespace]]'s or local [[Variables|variable]]'s [[Identifier|identifier]] (e.g "globalVariable", "_localVariable") | ||
| | [[Boolean]] - [[true]] if variable is [[nil]] | |r1= [[Boolean]] - [[true]] if variable is [[nil]] or undefined | ||
| |s2= [[isNil]] code | |s2= [[isNil]] code | ||
| |p21= code: [[Code]] - code to evaluate: | |p21= code: [[Code]] - code to evaluate: | ||
| * the code '''will''' be executed;  | * the code '''will''' be executed; <sqf inline>isNil { player setDamage 1 };</sqf> ''will'' kill the player | ||
| * the code will not be allowed [[canSuspend| | * the code will not be allowed to [[canSuspend|suspend]] while expression is evaluated, even if the parent scope allows it (see {{Link|#Example 4}}). | ||
| |r2= [[Boolean]] - [[true]] if code returns  | |r2= [[Boolean]] - [[true]] if ''code'' returns [[Nothing]], [[false]] otherwise | ||
| | | |s3= namespace [[isNil]] variableName | ||
| |s3since= arma3 2.18 | |||
| |p41= namespace: [[Namespace]], [[Object]], [[Group]], [[HashMap]], {{GVI|arma3|2.20|size= 0.75}} [[Control]] and [[Display]] | |||
| |p42= variableName: [[String]]  | |||
| |r3= [[Boolean]] - [[true]] if variable is [[nil]] or undefined | |||
| | | |x1= <sqf> | ||
| if (isNil "TAG_globalVariable") then { TAG_globalVariable = 0 }; | |||
| if (isNil "_localVariable") then { hint "_localVariable is nil" }; | |||
| </sqf> | |||
| | | |x2= <sqf>isNil { player getVariable "someVar" };</sqf> | ||
| </ | |||
| | | |x3= <sqf> | ||
| _myArray = [0, 1]; | |||
| isNil { _myArray select 0 }; // returns false | |||
| };</ | isNil { _myArray select 1 }; // returns false | ||
| isNil { _myArray select 2 }; // returns true | |||
| isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed | |||
| </sqf> | |||
| | | |x4= This trick forces executing something in [[Scheduler|Unscheduled Environment]]: | ||
| <sqf> | |||
| 0 spawn { | |||
| 	systemChat str canSuspend;		// chat shows true | |||
| 	isNil { hint str canSuspend };	// hint shows false | |||
| }; | |||
| </sqf> | |||
| |seealso= [[nil]] | |x5= {{ofp}} [[String]] comparison workaround<br> | ||
| [[SQS Syntax]]: | |||
| <sqs> | |||
| _nil = format ["%1", _undefinedVariable] | |||
| ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil" | |||
| </sqs> | |||
| [[SQF Syntax]]: | |||
| <sqf> | |||
| _nil = format ["%1", _undefinedVariable]; | |||
| if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" }; | |||
| </sqf> | |||
| |seealso= [[nil]] [[Variables]] [[Scheduler]] | |||
| }} | }} | ||
Latest revision as of 01:01, 18 February 2025
Description
- Description:
- Tests whether a variable is nil or undefined from its identifier, or whether the given expression evaluates to nil or Nothing.
- Groups:
- Variables
Syntax 1
- Syntax:
- isNil variableName
- Parameters:
- variableName: String - missionNamespace's or local variable's identifier (e.g "globalVariable", "_localVariable")
- Return Value:
- Boolean - true if variable is nil or undefined
Syntax 2
- Syntax:
- isNil code
- Parameters:
- code: Code - code to evaluate:
- Return Value:
- Boolean - true if code returns Nothing, false otherwise
Syntax 3
- Syntax:
- namespace isNil variableName
- Parameters:
- namespace: Namespace, Object, Group, HashMap,  2.20 Control and Display 2.20 Control and Display
- variableName: String
- Return Value:
- Boolean - true if variable is nil or undefined
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- This trick forces executing something in Unscheduled Environment:
0 spawn { systemChat str canSuspend; // chat shows true isNil { hint str canSuspend }; // hint shows false };
- Example 5:
- Operation Flashpoint String comparison workaround
 SQS Syntax:SQF Syntax:
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
 
	




