aimPos: Difference between revisions

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|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1= [[Array]] - Format [[Position#PositionASL|PositionASL]]
|r1= [[Position#PositionASL|PositionASL]]


|x1= <code>_aimPos = '''aimPos''' player;</code>
|x1= <sqf>_aimPos = aimPos player;</sqf>


|seealso= [[eyePos]] [[getPosASL]] [[weaponDirection]] [[unitAimPosition]] [[unitAimPositionVisual]]
|seealso= [[eyePos]] [[getPosASL]] [[weaponDirection]] [[unitAimPosition]] [[unitAimPositionVisual]]
}}
}}


<dl class="command_description">
{{Note
|user= Waffle SS.
|timestamp= 20150707211900
|text= Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).
}}


<dt></dt>
{{Note
<dd class="notedate">Posted on July 7, 2015 - 21:19 (UTC)</dd>
|user= Sa-Matra
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
|timestamp= 20230327123311
<dd class="note">
|text= This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)
Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).
}}
</dd>
 
</dl>

Revision as of 08:47, 2 January 2026

Hover & click on the images for description

Description

Description:
Returns the position of the object other units can aim to.
Groups:
Positions

Syntax

Syntax:
aimPos unit
Parameters:
unit: Object
Return Value:
PositionASL

Examples

Example 1:
_aimPos = aimPos player;

Additional Information

See also:
eyePos getPosASL weaponDirection unitAimPosition unitAimPositionVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Waffle SS. - c
Posted on Jul 07, 2015 - 21:19 (UTC)
Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).
Sa-Matra - c
Posted on Mar 27, 2023 - 12:33 (UTC)
This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)