isManualFire: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|1.51
|version1= 1.50
 
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50
 
|arg= global
|arg= global


|gr1= Weapons
|gr1= Weapons


| Returns [[true]] if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with [[action]] "ManualFire" and "ManualFireCancel". Always returns [[false]] for a soldier.
|descr= Returns [[true]] if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with [[action]] "ManualFire" and "ManualFireCancel". Always returns [[false]] for a soldier.


| '''isManualFire''' vehicleName
|s1= [[isManualFire]] vehicleName


|p1= vehicleName: [[Object]]
|p1= vehicleName: [[Object]]


| [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_bool = [[isManualFire]] [[vehicle]] [[player]];</code>
|x1= <sqf>_bool = isManualFire vehicle player;</sqf>


|seealso= [[fire]], [[doFire]], [[commandFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]]
|seealso= [[fire]] [[doFire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]]
}}
}}




{{GameCategory|arma2|Scripting Commands}}
<dl class="command_description">
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]


<dl class="command_description">
<dt></dt>
<dt></dt>
<dd class="notedate">Posted on February 5, 2017 - 05:35 (UTC)</dd>
<dd class="notedate">Posted on 2017-02-05 - 05:35 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dd class="note">
<dd class="note">
Manual fire means the [[effectiveCommander]] of the vehicle controls firing (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons.
Manual fire means the [[effectiveCommander]] of the vehicle controls firing (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons.
</dd>
</dd>
</dl>
</dl>

Latest revision as of 23:07, 4 May 2024

Hover & click on the images for description

Description

Description:
Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action "ManualFire" and "ManualFireCancel". Always returns false for a soldier.
Groups:
Weapons

Syntax

Syntax:
isManualFire vehicleName
Parameters:
vehicleName: Object
Return Value:
Boolean

Examples

Example 1:
_bool = isManualFire vehicle player;

Additional Information

See also:
fire doFire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2017-02-05 - 05:35 (UTC)
AgentRev
Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.