aimPos: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1= [[Array]] | |r1= [[Array]] format [[Position#PositionASL|PositionASL]] | ||
|x1= < | |x1= <sqf>_aimPos = aimPos player;</sqf> | ||
|seealso= [[eyePos]] [[getPosASL]] [[weaponDirection]] [[unitAimPosition]] [[unitAimPositionVisual]] | |seealso= [[eyePos]] [[getPosASL]] [[weaponDirection]] [[unitAimPosition]] [[unitAimPositionVisual]] | ||
}} | }} | ||
{{Note | |||
|user= Waffle SS. | |||
|timestamp= 20150707211900 | |||
|text= Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]). | |||
}} | |||
{{Note | |||
|user= Sa-Matra | |||
|timestamp= 20230327123311 | |||
|text= This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen) | |||
}} | |||
Latest revision as of 00:57, 18 February 2025
Description
- Description:
- Returns the position of the object other units can aim to.
- Groups:
- Positions
Syntax
- Syntax:
- aimPos unit
- Parameters:
- unit: Object
- Return Value:
- Array format PositionASL
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 07, 2015 - 21:19 (UTC)
- Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).
- Posted on Mar 27, 2023 - 12:33 (UTC)
- This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)