aimPos: Difference between revisions

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{{Note
{{Note
|user= Samatra
|user= Sa-Matra
|timestamp= 20230327123311
|timestamp= 20230327123311
|text= This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)
|text= This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)
}}
}}

Latest revision as of 21:58, 4 July 2024

Hover & click on the images for description

Description

Description:
Returns the position of the object other units can aim to.
Groups:
Positions

Syntax

Syntax:
aimPos unit
Parameters:
unit: Object
Return Value:
Array - format PositionASL

Examples

Example 1:
_aimPos = aimPos player;

Additional Information

See also:
eyePos getPosASL weaponDirection unitAimPosition unitAimPositionVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2015-07-07 - 21:19 (UTC)
Waffle SS.
Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).
Sa-Matra - c
Posted on Mar 27, 2023 - 12:33 (UTC)
This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)