vectorDistance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.22 | |||
| | |gr2= Math - Vectors | ||
|descr= Returns {{Link|https://en.wikipedia.org/wiki/Euclidean_distance|Euclidean distance}} between two points. | |||
| | |s1= point1 [[vectorDistance]] point2 | ||
| | |p1= point1: [[Position#Introduction|Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0) | ||
| | |p2= point2: [[Position#Introduction|Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0) | ||
| | |r1= [[Number]] | ||
| | |x1= <sqf>_euclideanDist = getPosASL player vectorDistance [0,0,0];</sqf> | ||
| | |x2= <sqf> | ||
(getPosASL _a) vectorDistance (getPosASL _b); | |||
// same as | |||
(getPosATL _a) distance (getPosATL _b); | |||
</sqf> | |||
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[distance]] [[vectorNormalized]] [[vectorFromTo]] [[distance2D]] [[matrixMultiply]] [[matrixTranspose]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | <dt></dt> | ||
<dd class="notedate">Posted on 28 Jun, 2014</dd> | |||
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt> | |||
<dd class="note"> | |||
{{GVI|arma3|1.22}} Algorithm: | |||
<sqf> | |||
Vector1 = [x1,y1,z1]; | |||
Vector2 = [x2,y2,z2]; | |||
Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); | |||
</sqf> | |||
</dl> | </dl> | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Returns Euclidean distance between two points.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- point1 vectorDistance point2
- Parameters:
- point1: Position3D or Position2D - (since 2.00, z coordinate is defaulted to 0)
- point2: Position3D or Position2D - (since 2.00, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp distance vectorNormalized vectorFromTo distance2D matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
- 1.22 Algorithm: