weaponDirection: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">") |
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<code>_array = _this [[weaponDirection]] "weapon class" ; | <code>_array = _this [[weaponDirection]] "weapon class" ; | ||
_dir_degrees = (_array [[select]] 0) [[atan2]] (_array [[select]] 1);</code> | _dir_degrees = (_array [[select]] 0) [[atan2]] (_array [[select]] 1);</code> | ||
<dt><dt> | |||
<dd class="notedate">Posted on November 11, 2007 - 01:41</dd> | <dd class="notedate">Posted on November 11, 2007 - 01:41</dd> | ||
<dt class="note">[[User:Messiah2|MessiahUA]]</dt> | <dt class="note">[[User:Messiah2|MessiahUA]]</dt> | ||
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WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams. | WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams. | ||
<dt><dt> | |||
<dd class="notedate">Posted on November 13, 2007 - 15:54</dd> | <dd class="notedate">Posted on November 13, 2007 - 15:54</dd> | ||
<dt class="note">[[User:UNN|UNN]]</dt> | <dt class="note">[[User:UNN|UNN]]</dt> | ||
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<s>[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=a25eef63faad0e555557e7e17118a60c;act=ST;f=80;t=69777 Turret Animations]</s> - [http://forums.bistudio.com/showthread.php?t=63918 new forum] | <s>[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=a25eef63faad0e555557e7e17118a60c;act=ST;f=80;t=69777 Turret Animations]</s> - [http://forums.bistudio.com/showthread.php?t=63918 new forum] | ||
<dt><dt> | |||
<dd class="notedate">Posted on December 9, 2014 - 18:25 (UTC)</dd> | <dd class="notedate">Posted on December 9, 2014 - 18:25 (UTC)</dd> | ||
<dt class="note">[[User:Mechariuswh|Mechariuswh]]</dt> | <dt class="note">[[User:Mechariuswh|Mechariuswh]]</dt> |
Revision as of 01:27, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- WeaponsUnit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicleName: Object
- weaponName: String
- Return Value:
- Return value needed
Examples
- Example 1:
_weaponVectorDir = player weaponDirection currentWeapon player;
- Example 2:
- Draw AI eye direction (green) and weapon direction (red) in 3D:
bob = createGroup east createUnit ["O_Soldier_F", [0,0,0], [], 0, "NONE"]; bob setVehiclePosition [player modelToWorld [0,100,0], [], 0, "NONE"]; onEachFrame { _beg = ASLToAGL eyePos bob; _endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 100)); drawLine3D [ _beg, _endE, [0,1,0,1]]; _endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 100)); drawLine3D [_beg, _endW, [1,0,0,1]]; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 18, 2007 - 12:18
- HWM mainframe
-
Works great in multiplayer.
The numbers are representing offset as follows : [X axis,Y axis,Z axis]
The return array can be processed-converted into degrees as follows:
_array = _this weaponDirection "weapon class" ; _dir_degrees = (_array select 0) atan2 (_array select 1);
- Posted on November 11, 2007 - 01:41
- MessiahUA
- WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.
- Posted on November 13, 2007 - 15:54
- UNN
-
For an alternative to the weaponDirection command, see the following post on the official forums. On how to obtain the direction of multiple turrets on vehicles.
Turret Animations- new forum - Posted on December 9, 2014 - 18:25 (UTC)
- Mechariuswh
- The suggestion above using atan2 and weaponDirection get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person).