vectorDistance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code> | ([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code> | ||
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[distance]] [[vectorNormalized]] [[vectorFromTo]] [[distance2D]] | |seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[distance]] [[vectorNormalized]] [[vectorFromTo]] [[distance2D]] [[matrixMultiply]], [[matrixTranspose]] | ||
}} | }} | ||
Revision as of 22:25, 20 January 2022
Description
- Description:
- Returns Euclidean distance between two points.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- point1 vectorDistance point2
- Parameters:
- point1: Position3D or Position2D - (since 2.00, z coordinate is defaulted to 0)
- point2: Position3D or Position2D - (since 2.00, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
_euclideanDist = getPosASL player vectorDistance [0,0,0];
- Example 2:
(getPosASL _a) vectorDistance (getPosASL _b); // same as (getPosATL _a) distance (getPosATL _b);
Additional Information
- See also:
- vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp distance vectorNormalized vectorFromTo distance2D matrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);