lineIntersects: Difference between revisions

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m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
(Added preliminary format for parallel syntax)
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|r1= [[Boolean]] - [[true]] if an intersection happens with an object (not with terrain)
|r1= [[Boolean]] - [[true]] if an intersection happens with an object (not with terrain)
|s2= [[lineIntersects]] [element1, element2, ...]
|s2since= arma3 2.20
|p21= elementN: [begPos, endPos, objIgnore1, objIgnore2]
* begPos: [[Array]] format [[Position#PositionASL|PositionASL]]
* endPos: [[Array]] format [[Position#PositionASL|PositionASL]]
* objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
* objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
|r2= [[Array]] format [element1 result, element2 result, ...] - [[true]] if an intersection happens with an object (not with terrain) for the Nth element


|x1= <sqf>private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];</sqf>
|x1= <sqf>private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];</sqf>

Revision as of 07:03, 30 November 2024

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions.
  • Does not work under water.
  • Max harcoded distance is 1000m.
Groups:
Math - Geometry

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
begPos: Array format PositionASL
endPos: Array format PositionASL
objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
Return Value:
Boolean - true if an intersection happens with an object (not with terrain)

Alternative Syntax

Syntax:
lineIntersects [element1, element2, ...]
Parameters:
elementN: [begPos, endPos, objIgnore1, objIgnore2]
  • begPos: Array format PositionASL
  • endPos: Array format PositionASL
  • objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
  • objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
Return Value:
Array format [element1 result, element2 result, ...] - true if an intersection happens with an object (not with terrain) for the Nth element

Examples

Example 1:
private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];

Additional Information

See also:
lineIntersectsSurfaces intersect terrainIntersect terrainIntersectASL terrainIntersectAtASL lineIntersectsWith lineIntersectsObjs cursorObject cursorTarget checkVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on May 31, 2012 - 10:46 (UTC)
Please note the difference: