lineIntersects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Pennyworth (talk | contribs) (Added preliminary format for parallel syntax) |
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|r1= [[Boolean]] - [[true]] if an intersection happens with an object (not with terrain) | |r1= [[Boolean]] - [[true]] if an intersection happens with an object (not with terrain) | ||
|s2= [[lineIntersects]] [element1, element2, ...] | |||
|s2since= arma3 2.20 | |||
|p21= elementN: [begPos, endPos, objIgnore1, objIgnore2] | |||
* begPos: [[Array]] format [[Position#PositionASL|PositionASL]] | |||
* endPos: [[Array]] format [[Position#PositionASL|PositionASL]] | |||
* objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object | |||
* objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported | |||
|r2= [[Array]] format [element1 result, element2 result, ...] - [[true]] if an intersection happens with an object (not with terrain) for the Nth element | |||
|x1= <sqf>private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];</sqf> | |x1= <sqf>private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];</sqf> |
Revision as of 07:03, 30 November 2024
Description
- Description:
- Checks for object intersection with a virtual line between two positions.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
- Parameters:
- begPos: Array format PositionASL
- endPos: Array format PositionASL
- objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
- objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
- Return Value:
- Boolean - true if an intersection happens with an object (not with terrain)
Alternative Syntax
- Syntax:
- lineIntersects [element1, element2, ...]
- Parameters:
- elementN: [begPos, endPos, objIgnore1, objIgnore2]
- begPos: Array format PositionASL
- endPos: Array format PositionASL
- objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
- objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
- Return Value:
- Array format [element1 result, element2 result, ...] - true if an intersection happens with an object (not with terrain) for the Nth element
Examples
- Example 1:
Additional Information
- See also:
- lineIntersectsSurfaces intersect terrainIntersect terrainIntersectASL terrainIntersectAtASL lineIntersectsWith lineIntersectsObjs cursorObject cursorTarget checkVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 31, 2012 - 10:46 (UTC)
- Please note the difference: