unitAimPosition: Difference between revisions

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|r1= [[Position#PositionAGL|PositionAGL]]
|r1= [[Position#PositionAGL|PositionAGL]]


|x1= <sqf>unitAimPosition player;</sqf>
|x1= <sqf>private _aimPosAGL = unitAimPosition player;</sqf>


|seealso= [[unitAimPositionVisual]] [[aimPos]] [[eyePos]] [[getPosASL]] [[weaponDirection]]
|seealso= [[unitAimPositionVisual]] [[aimPos]] [[eyePos]] [[getPosASL]] [[weaponDirection]]

Latest revision as of 17:15, 26 February 2026

Hover & click on the images for description

Description

Description:
Returns the position on the unit other units can aim at. Same as aimPos only returns position in PositionAGL format and has render scope alternative unitAimPositionVisual.
Groups:
Object ManipulationPositions

Syntax

Syntax:
unitAimPosition unit
Parameters:
unit: Object
Return Value:
PositionAGL

Examples

Example 1:
private _aimPosAGL = unitAimPosition player;

Additional Information

See also:
unitAimPositionVisual aimPos eyePos getPosASL weaponDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Sa-Matra - c
Posted on Mar 27, 2023 - 12:33 (UTC)
This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)