forEach: Difference between revisions

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Using the foreach loop, since there are no variable for the index like say the for-do loop, there is a variable that you can use to check the index of the foreach loop.
<code>{
[[if]] ([[_forEachIndex]] == 1) [[then]] {
// Copilot
_x [[addUniform]] "U_B_Soldier_VR";
} [[else]] {
// Adams
[_x, "B_Soldier_TL_F"] [[call]] [[BIS_fnc_loadInventory]];
_x [[addUniform]] "U_B_Soldier_VR";
_x [[setIdentity]] "Bootcamp_B_Adams";
};
} [[forEach]] _crew;
</code>
So when the array is past from _crew to the loop, index 1 (which is the second element) is the copilot of the "B_Heli_Light_01_F" and he will get "U_B_Soldier_VR" as a uniform. While the pilot which is index 0 (first element), will get the same uniform but will get the loadout of "B_Soldier_TL_F" and the identity of "Bootcamp_B_Adams".

Revision as of 17:34, 20 September 2014

Hover & click on the images for description

Description

Description:
Executes the given command(s) on every item of an array.
The array items are represented by the magic variable _x. The array indices are represented by _forEachIndex.
In ArmA2 & VBS2, the variable _x is always local to the forEach block so it is safe to nest them.
Groups:
Uncategorised

Syntax

Syntax:
script forEach array
Parameters:
script: String (only in Operation Flashpoint), Code (since Arma)
array: Array
Return Value:
Anything - will return the value of last executed statement

Examples

Example 1:
{ _x setDammage 1; } forEach units group player;
Example 2:
This command can also easily be used to execute a single command multiple times without respect to the array items. { player addMagazine "M16"; } forEach [1, 2, 3, 4];
Example 3:
You can also use multiple commands in the same block. { _x setCaptive true; removeAllWeapons _x; doStop _x; } forEach units group this;

Additional Information

See also:
setresizepushBackreverseselectinfindtoArraytoStringcount Control Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on July 20, 2010
Kronzky
If arrays are used in forEach loops, _x uses them by reference, so any changes to _x will be applied to the original: _arr1 = [1,2,3]; _arr2 = [6,7,8]; {_x set [1,"x"]} forEach [_arr1,_arr2]; will change _arr1 to [1,"x",3], and _arr2 to [6,"x",8].

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Posted on August 29, 2014 - 22:23 (UTC)
Fett Li
forEach returns any (the last passed value will be the return value or just Nothing, depends on the function called). _var = {_x} forEach [ nil,"s",objNull,configFile ]; // return bin\config.bin _var = {_x setCaptive true} forEach allUnits; // return nothing


Using the foreach loop, since there are no variable for the index like say the for-do loop, there is a variable that you can use to check the index of the foreach loop.

{ if (_forEachIndex == 1) then { // Copilot _x addUniform "U_B_Soldier_VR"; } else { // Adams [_x, "B_Soldier_TL_F"] call BIS_fnc_loadInventory; _x addUniform "U_B_Soldier_VR"; _x setIdentity "Bootcamp_B_Adams"; }; } forEach _crew; So when the array is past from _crew to the loop, index 1 (which is the second element) is the copilot of the "B_Heli_Light_01_F" and he will get "U_B_Soldier_VR" as a uniform. While the pilot which is index 0 (first element), will get the same uniform but will get the loadout of "B_Soldier_TL_F" and the identity of "Bootcamp_B_Adams".