moveOut: Difference between revisions

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m (Text replacement - "(\| * )+\}\}" to "}}")
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* Does not work for [[remoteControl]]'ed units
* Does not work for [[remoteControl]]'ed units
* Works on [[setUnconscious|unconscious]] (same as [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) - unlike [[doGetOut]], [[commandGetOut]] (unless AI under player command)
* Works on [[setUnconscious|unconscious]] (same as [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) - unlike [[doGetOut]], [[commandGetOut]] (unless AI under player command)


| '''moveOut''' soldier
| '''moveOut''' soldier
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| [[Nothing]]
| [[Nothing]]


|x1= <code>{[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x}<nowiki>}</nowiki> [[forEach]] [[crew]] [[cursorTarget]];</code>
|x1= <code>{[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x}<nowiki>}</nowiki> [[forEach]] [[crew]] [[cursorTarget]];</code>


|x2= Move out player just before he dies:<code>[[player]] [[addEventHandler]] [
|x2= Move out player just before he dies:<code>[[player]] [[addEventHandler]] [

Revision as of 17:37, 18 January 2021

Hover & click on the images for description

Description

Description:
Moves the soldier out of the vehicle.

Notes:
Groups:
Unit Control

Syntax

Syntax:
moveOut soldier
Parameters:
soldier: Object
Return Value:
Nothing

Examples

Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
Example 2:
Move out player just before he dies:player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];

Additional Information

See also:
action ejectdoGetOutcommandGetOutleaveVehiclemoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargoisTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 07, 2020 - 08:53 (UTC)
.kju
This seems no longer true in Arma 3: Does not work on dead crew - Use setPos family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes grpNull and it cannot be moved out at all.