createMarker: Difference between revisions

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<code>_markerstr = [[createMarker]] ["markername",[_Xpos,_Ypos]];
<code>_markerstr = [[createMarker]] ["markername",[_Xpos,_Ypos]];
_markerstr [[setMarkerShape]] "ICON";
_markerstr [[setMarkerShape]] "ICON";
_markerstr [[setMarkerType]] "DOT";</code>
_markerstr [[setMarkerType]] "hd_dot";</code>
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Revision as of 23:28, 31 December 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a new marker at the given position. The marker name has to be unique.
Multiplayer:
createMarker is global, use createMarkerLocal if you want to create a marker locally
Groups:
Uncategorised

Syntax

Syntax:
createMarker [name, position]
Parameters:
[name, position]: Array
name: String
position: Array or Object - format position: Position3D, Position2D or Object
Return Value:
String

Examples

Example 1:
_marker1 = createMarker ["Marker1", position player];
Example 2:
_marker2 = createMarker ["Marker2", player];

Additional Information

See also:
allMapMarkerssetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

To create a marker which is visible on the map you need to define at least the following three settings: _markerstr = createMarker ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShape "ICON"; _markerstr setMarkerType "hd_dot";

Bottom Section

Posted on September 19, 2015 - 21:02 (UTC)
Soldia (JP)
createMarker accepts an object as position parameter as well (A3 - 1.50.131969). You could try this with the following code (both SP/MP) _markerstr = createMarker ["markername", player]; _markerstr setMarkerShape "RECTANGLE"; _markerstr setMarkerSize [100,100];