From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Description needed
- Groups:
- WeaponsUnit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicleName: Object
- weaponName: String
- Return Value:
- Return value needed
Examples
- Example 1:
_weaponVectorDir = player weaponDirection currentWeapon player;
- Example 2:
- Draw AI eye direction (green) and weapon direction (red) in 3D:
bob = createGroup east createUnit ["O_Soldier_F", [0,0,0], [], 0, "NONE"];
bob setVehiclePosition [player modelToWorld [0,100,0], [], 0, "NONE"];
onEachFrame
{
_beg = ASLToAGL eyePos bob;
_endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 100));
drawLine3D [ _beg, _endE, [0,1,0,1]];
_endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 100));
drawLine3D [_beg, _endW, [1,0,0,1]];
};
Additional Information
- See also:
- positionCameraToWorldgetCameraViewDirectioneyeDirectionvectorDirvectorDirVisual
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Posted on August 18, 2007 - 12:18
- HWM mainframe
-
Works great in multiplayer.
The numbers are representing offset as follows : [X axis,Y axis,Z axis]
The return array can be processed-converted into degrees as follows:
_array = _this weaponDirection "weapon class" ;
_dir_degrees = (_array select 0) atan2 (_array select 1);
-
- Posted on November 11, 2007 - 01:41
- MessiahUA
-
WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.
-
- Posted on November 13, 2007 - 15:54
- UNN
-
For an alternative to the weaponDirection command, see the following post on the official forums. On how to obtain the direction of multiple turrets on vehicles.
Turret Animations - new forum
-
- Posted on December 9, 2014 - 18:25 (UTC)
- Mechariuswh
-
The suggestion above using atan2 and weaponDirection get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person).