moveOut: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ")
No edit summary
Line 30: Line 30:
* Does not work for [[remoteControl]]'ed units
* Does not work for [[remoteControl]]'ed units
* Works on [[setUnconscious|unconscious]] (same as [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) - unlike [[doGetOut]], [[commandGetOut]] (unless AI under player command)
* Works on [[setUnconscious|unconscious]] (same as [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) - unlike [[doGetOut]], [[commandGetOut]] (unless AI under player command)
{{Feature | Informative | Since Arma 3 v2.05.147802 it is possible to move out dead soldiers using the alternative syntax of the command}}


|s1= [[moveOut]] soldier
|s1= [[moveOut]] soldier


|p1= soldier: [[Object]]
|p1= soldier: [[Object]] - alive soldier


|r1= [[Nothing]]
|r1= [[Nothing]]
|s2= soldier [[moveOut]] vehicle
|p21= soldier: [[Object]] - dead or alive person
|p22= vehicle: [[Object]] - vehicle could be [[objNull]], in this case the command is identical to the one above.
|r2= [[Nothing]]


|x1= <code>{[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x}<nowiki>}</nowiki> [[forEach]] [[crew]] [[cursorTarget]];</code>
|x1= <code>{[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x}<nowiki>}</nowiki> [[forEach]] [[crew]] [[cursorTarget]];</code>

Revision as of 23:12, 22 June 2021

Hover & click on the images for description

Description

Description:
Moves the soldier out of the vehicle.

Notes:
Since Arma 3 v2.05.147802 it is possible to move out dead soldiers using the alternative syntax of the command
Groups:
Unit Control

Syntax

Syntax:
moveOut soldier
Parameters:
soldier: Object - alive soldier
Return Value:
Nothing

Alternative Syntax

Syntax:
soldier moveOut vehicle
Parameters:
soldier: Object - dead or alive person
vehicle: Object - vehicle could be objNull, in this case the command is identical to the one above.
Return Value:
Nothing

Examples

Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
Example 2:
Move out player just before he dies:player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];

Additional Information

See also:
action ejectdoGetOutcommandGetOutleaveVehiclemoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargoisTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 07, 2020 - 08:53 (UTC)
.kju
This seems no longer true in Arma 3: Does not work on dead crew - Use setPos family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes grpNull and it cannot be moved out at all.