unitAimPosition: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| arma3 |Game name=
|game1= arma3
|1.64|Game version=
|version1= 1.64
|arg= global|Multiplayer Arguments=
|arg= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


|gr2= Positions |GROUP2=
|gr2= Positions


| Returns the position on the unit other units can aim at. Same as [[aimPos]] only returns position in [[PositionAGL]] format and has render scope alternative [[unitAimPositionVisual]]. |DESCRIPTION=
|descr= Returns the position on the unit other units can aim at. Same as [[aimPos]] only returns position in [[Position#PositionAGL|PositionAGL]] format and has render scope alternative [[unitAimPositionVisual]].


| '''unitAimPosition''' unit |SYNTAX=
|s1= [[unitAimPosition]] unit


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


| [[Array]] - position in format [[PositionAGL]] |RETURNVALUE=
|r1= [[Array]] format [[Position#PositionAGL|PositionAGL]]
 
|x1= <code>[[unitAimPosition]] [[player]];</code> |EXAMPLE1=


| [[unitAimPositionVisual]], [[aimPos]], [[eyePos]], [[getPosASL]], [[weaponDirection]] |SEEALSO=
|x1= <sqf>unitAimPosition player;</sqf>


|seealso= [[unitAimPositionVisual]] [[aimPos]] [[eyePos]] [[getPosASL]] [[weaponDirection]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= Samatra
<!-- Note Section BEGIN -->
|timestamp= 20230327123327
 
|text= This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)
 
}}
 
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
 
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:09, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns the position on the unit other units can aim at. Same as aimPos only returns position in PositionAGL format and has render scope alternative unitAimPositionVisual.
Groups:
Object ManipulationPositions

Syntax

Syntax:
unitAimPosition unit
Parameters:
unit: Object
Return Value:
Array format PositionAGL

Examples

Example 1:
unitAimPosition player;

Additional Information

See also:
unitAimPositionVisual aimPos eyePos getPosASL weaponDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Samatra - c
Posted on Mar 27, 2023 - 12:33 (UTC)
This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)