unitAimPosition: Difference between revisions

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|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1= [[Array]] - position in format [[Position#PositionAGL|PositionAGL]]
|r1= [[Array]] format [[Position#PositionAGL|PositionAGL]]


|x1= <sqf>unitAimPosition player;</sqf>
|x1= <sqf>unitAimPosition player;</sqf>


|seealso= [[unitAimPositionVisual]] [[aimPos]] [[eyePos]] [[getPosASL]] [[weaponDirection]]
|seealso= [[unitAimPositionVisual]] [[aimPos]] [[eyePos]] [[getPosASL]] [[weaponDirection]]
}}
{{Note
|user= Samatra
|timestamp= 20230327123327
|text= This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)
}}
}}

Latest revision as of 11:09, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns the position on the unit other units can aim at. Same as aimPos only returns position in PositionAGL format and has render scope alternative unitAimPositionVisual.
Groups:
Object ManipulationPositions

Syntax

Syntax:
unitAimPosition unit
Parameters:
unit: Object
Return Value:
Array format PositionAGL

Examples

Example 1:
unitAimPosition player;

Additional Information

See also:
unitAimPositionVisual aimPos eyePos getPosASL weaponDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Samatra - c
Posted on Mar 27, 2023 - 12:33 (UTC)
This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)