vectorDistance: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|version1= 1.22


|1.22
|gr2= Math - Vectors


|gr2= Math - Vectors
|descr= Returns {{Link|https://en.wikipedia.org/wiki/Euclidean_distance|Euclidean distance}} between two points.


| Returns Euclidean distance between two 3D vectors or two 3D positions.
|s1= point1 [[vectorDistance]] point2


| vector1 [[vectorDistance]] vector2
|p1= point1: [[Position#Introduction|Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0)


|p1= vector1: [[Array]] in format [x,y,z] or [[Position3D]] or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
|p2= point2: [[Position#Introduction|Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0)


|p2= vector2: [[Array]] in format [x,y,z] or [[Position3D]] or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
|r1= [[Number]]


| [[Number]]
|x1= <sqf>_euclideanDist = getPosASL player vectorDistance [0,0,0];</sqf>
 
|x1= <code>_euclideanDist = [[getPosASL]] [[player]] [[vectorDistance]] [0,0,0];</code>


|x2= <code>([[getPosASL]] _a) [[vectorDistance]] ([[getPosASL]] _b);
|x2= <sqf>(getPosASL _a) vectorDistance (getPosASL _b);
{{cc|same as}}
// same as
([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code>
(getPosATL _a) distance (getPosATL _b);</sqf>


| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distance]], [[vectorNormalized]], [[vectorFromTo]], [[distance2D]], [[matrixMultiply]], [[matrixTranspose]]
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[distance]] [[vectorNormalized]] [[vectorFromTo]] [[distance2D]] [[matrixMultiply]] [[matrixTranspose]]
}}
}}


<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dt></dt>
<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dd class="note">
<dd class="note">
{{GVI|arma3|1.22}} Algorithm:
{{GVI|arma3|1.22}} Algorithm:
<code>Vector1 = [x1,y1,z1];
<sqf>Vector1 = [x1,y1,z1];
Vector2 = [x2,y2,z2];
Vector2 = [x2,y2,z2];
Result = [[sqrt]] ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);
Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);</sqf>
</code>
<!-- Note Section END -->
</dl>
</dl>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:10, 23 February 2023

Hover & click on the images for description

Description

Description:
Returns Euclidean distance between two points.
Groups:
Math - Vectors

Syntax

Syntax:
point1 vectorDistance point2
Parameters:
point1: Position3D or Position2D - (since Arma 3 logo black.png2.00, z coordinate is defaulted to 0)
point2: Position3D or Position2D - (since Arma 3 logo black.png2.00, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_euclideanDist = getPosASL player vectorDistance [0,0,0];
Example 2:
(getPosASL _a) vectorDistance (getPosASL _b); // same as (getPosATL _a) distance (getPosATL _b);

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp distance vectorNormalized vectorFromTo distance2D matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);