moveOut: Difference between revisions

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(checks if vehicle is locked)
m (template:command argument fix)
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| '''moveOut''' soldier |= Syntax
| '''moveOut''' soldier |= Syntax


|p1= soldier: [[Object]]  |= PARAMETER1
|p1= soldier: [[Object]]  |PARAMETER1=  


|p2= |= PARAMETER2
|p2= |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| [[Nothing]] |= RETURNVALUE
| [[Nothing]] |RETURNVALUE=  




|x1= <code>{[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x}<nowiki>}</nowiki> [[forEach]] [[crew]] [[cursorTarget]];</code>|= EXAMPLE1
|x1= <code>{[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x}<nowiki>}</nowiki> [[forEach]] [[crew]] [[cursorTarget]];</code>|EXAMPLE1=  




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[[getNumber]] ([[configFile]] >> "CfgFirstAid" >> "CriticalBodyHit")
[[getNumber]] ([[configFile]] >> "CfgFirstAid" >> "CriticalBodyHit")
]
]
];</code>|= EXAMPLE2
];</code>|EXAMPLE2=  
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| [[action]], [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInTurret]], [[moveInCargo]], [[doGetOut]], [[commandGetOut]], [[leaveVehicle]], [[isTurnedOut]] |= SEEALSO
| [[action]], [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInTurret]], [[moveInCargo]], [[doGetOut]], [[commandGetOut]], [[leaveVehicle]], [[isTurnedOut]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 10:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Moves the soldier out of vehicle, immediately, without animation. Does not work on dead crew. Use setPos family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes grpNull and it cannot be moved out at all. This command will also fail to move AI out of a vehicle if the vehicle is locked but it will work for player
Groups:
Uncategorised

Syntax

Syntax:
moveOut soldier
Parameters:
soldier: Object
Return Value:
Nothing

Examples

Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
Example 2:
Move out player just before he dies:player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];

Additional Information

See also:
actionmoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargodoGetOutcommandGetOutleaveVehicleisTurnedOut

Notes

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Only post proven facts here! Add Note

Notes

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