moveOut: Difference between revisions
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Killzone Kid (talk | contribs) (example, format, seealso) |
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[[case]] "head": {_this [[select]] 2 >= %1}; | [[case]] "head": {_this [[select]] 2 >= %1}; | ||
[[case]] "body": {_this [[select]] 2 >= %2}; | [[case]] "body": {_this [[select]] 2 >= %2}; | ||
[[default]] {false}; | [[default]] {[[false]]}; | ||
}) [[then]] {[[moveOut]] [[player]]}', | }) [[then]] {[[moveOut]] [[player]]}', | ||
[[getNumber]] ([[configFile]] >> "CfgFirstAid" >> "CriticalHeadHit"), | [[getNumber]] ([[configFile]] >> "CfgFirstAid" >> "CriticalHeadHit"), |
Revision as of 17:17, 4 March 2015
Description
- Description:
- Moves the soldier out of vehicle. (Immediately,without animation).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (lifeState _x == "UNCONSCIOUS") then {moveOut _x;};} forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- actionmoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargodoGetOutcommandGetOutleaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 12, 2010
- kju
- Seems to work only for unconscious - NOT for dead bodies. setPos/ATL/ASL seems to the only working for dead bodies.