lineIntersects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
Pennyworth (talk | contribs) (Add game version for alternative syntax to description. Minor typo corrections. Reordered see also commands to be grouped and consistent across lineIntersects pages) |
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{{RV|type=command | {{RV|type=command | ||
| arma2oa | |game1= arma2oa | ||
|1.62 | |version1= 1.62 | ||
|game2= tkoh | |||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|arg= global | |arg= global | ||
|gr1= Math - Geometry | |gr1= Math - Geometry | ||
| Checks for object intersection with a virtual line between two positions. | |descr= Checks for object intersection with a virtual line between two positions. Since {{GVI|arma3|2.20|size= 0.75}}, there is an alternative syntax that does multiple checks at once, faster than multiple calls. | ||
{{Feature|informative| | |||
* Does not work under water. | |||
* Max hardcoded distance is 1000m. | |||
}} | |||
|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2] | |||
|p1= begPos: [[Array]] format [[Position#PositionASL|PositionASL]] | |||
|p1= | |||
| | |||
| | |p2= endPos: [[Array]] format [[Position#PositionASL|PositionASL]] | ||
| | |p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object | ||
|p4= objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported | |||
|r1= [[Boolean]] - [[true]] if an intersection happens with an object (not with terrain) | |||
|s2= [[lineIntersects]] [element1, element2, ...] | |||
|s2since= arma3 2.20 | |||
|p21= elementN: [[Array]] format [begPos, endPos, objIgnore1, objIgnore2]: | |||
* begPos: [[Array]] format [[Position#PositionASL|PositionASL]] | |||
* endPos: [[Array]] format [[Position#PositionASL|PositionASL]] | |||
* objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object | |||
* objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported | |||
|r2= [[Array]] format [result1, result2, ...] - [[true]] if an intersection happens with an object (not with terrain) for the Nth element | |||
|x1= <sqf>private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];</sqf> | |||
< | |||
</ | |x2= Alternative syntax to check intersections in parallel: | ||
<sqf> | |||
private _enemies = units opfor; | |||
private _enemyDataArray = _enemies apply { [eyePos player, aimPos _x, player, _x] }; | |||
private _result = lineIntersects _enemyDataArray; | |||
</sqf> | |||
|seealso= [[lineIntersectsSurfaces]] [[lineIntersectsObjs]] [[lineIntersectsWith]] [[terrainIntersect]] [[terrainIntersectASL]] [[terrainIntersectAtASL]] [[intersect]] [[cursorObject]] [[cursorTarget]] [[checkVisibility]] | |||
}} | |||
{{Note | |||
|user= Lou Montana | |||
|timestamp= 20120531104600 | |||
|text= Please note the difference: | |||
[[ | * [[terrainIntersect]] | ||
* [[terrainIntersectASL]] | |||
* [[lineIntersects]] | |||
* [[lineIntersectsWith]] | |||
* [[lineIntersectsObjs]] | |||
* [[intersect]] | |||
}} |
Latest revision as of 02:03, 1 December 2024
Description
- Description:
- Checks for object intersection with a virtual line between two positions. Since 2.20, there is an alternative syntax that does multiple checks at once, faster than multiple calls.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
- Parameters:
- begPos: Array format PositionASL
- endPos: Array format PositionASL
- objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
- objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported
- Return Value:
- Boolean - true if an intersection happens with an object (not with terrain)
Alternative Syntax
- Syntax:
- lineIntersects [element1, element2, ...]
- Parameters:
- elementN: Array format [begPos, endPos, objIgnore1, objIgnore2]:
- begPos: Array format PositionASL
- endPos: Array format PositionASL
- objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
- objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported
- Return Value:
- Array format [result1, result2, ...] - true if an intersection happens with an object (not with terrain) for the Nth element
Examples
- Example 1:
- Example 2:
- Alternative syntax to check intersections in parallel:
Additional Information
- See also:
- lineIntersectsSurfaces lineIntersectsObjs lineIntersectsWith terrainIntersect terrainIntersectASL terrainIntersectAtASL intersect cursorObject cursorTarget checkVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 31, 2012 - 10:46 (UTC)
- Please note the difference: