lineIntersects: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
(Add game version for alternative syntax to description. Minor typo corrections. Reordered see also commands to be grouped and consistent across lineIntersects pages)
 
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|gr1= Math - Geometry
|gr1= Math - Geometry


|descr= Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
|descr= Checks for object intersection with a virtual line between two positions. Since {{GVI|arma3|2.20|size= 0.75}}, there is an alternative syntax that does multiple checks at once, faster than multiple calls.
{{Feature|informative|
* Does not work under water.
* Max hardcoded distance is 1000m.
}}
 
|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2]
 
|p1= begPos: [[Array]] format [[Position#PositionASL|PositionASL]]
 
|p2= endPos: [[Array]] format [[Position#PositionASL|PositionASL]]
 
|p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object


<br><br>'''NOTE:''' Doesn't work under water. Max harcoded distance is 1000m.
|p4= objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported


|s1= '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2]
|r1= [[Boolean]] - [[true]] if an intersection happens with an object (not with terrain)


|p1=[begPos, endPos, objIgnore1, objIgnore2]: [[Array]]
|s2= [[lineIntersects]] [element1, element2, ...]
|p2= begPos: [[PositionASL]]
|p3= endPos: [[PositionASL]]
|p4= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
|p5= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported


|r1=[[Boolean]] - true if intersection
|s2since= arma3 2.20


|x1= <code>[[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code>
|p21= elementN: [[Array]] format [begPos, endPos, objIgnore1, objIgnore2]:
* begPos: [[Array]] format [[Position#PositionASL|PositionASL]]
* endPos: [[Array]] format [[Position#PositionASL|PositionASL]]
* objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
* objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported


|seealso= [[lineIntersectsSurfaces]], [[intersect]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]]
|r2= [[Array]] format [result1, result2, ...] - [[true]] if an intersection happens with an object (not with terrain) for the Nth element
}}


<dl class="command_description">
|x1= <sqf>private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];</sqf>


<dt><dt>
|x2= Alternative syntax to check intersections in parallel:
<dd class="notedate">Posted on may 31, 2012 - 10:46 (CEST)</dd>
<sqf>
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
private _enemies = units opfor;
<dd class="note">Please note the difference :
private _enemyDataArray = _enemies apply { [eyePos player, aimPos _x, player, _x] };
*[[terrainIntersect]]
private _result = lineIntersects _enemyDataArray;
*[[terrainIntersectASL]]
</sqf>
*[[lineIntersects]]
*[[lineIntersectsWith]]
*[[lineIntersectsObjs]]
*[[intersect]]


</dl>
|seealso= [[lineIntersectsSurfaces]] [[lineIntersectsObjs]] [[lineIntersectsWith]] [[terrainIntersect]] [[terrainIntersectASL]] [[terrainIntersectAtASL]] [[intersect]] [[cursorObject]] [[cursorTarget]] [[checkVisibility]]
}}


[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{Note
|user= Lou Montana
|timestamp= 20120531104600
|text= Please note the difference:
* [[terrainIntersect]]
* [[terrainIntersectASL]]
* [[lineIntersects]]
* [[lineIntersectsWith]]
* [[lineIntersectsObjs]]
* [[intersect]]
}}

Latest revision as of 02:03, 1 December 2024

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions. Since Arma 3 logo black.png2.20, there is an alternative syntax that does multiple checks at once, faster than multiple calls.
  • Does not work under water.
  • Max hardcoded distance is 1000m.
Groups:
Math - Geometry

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
begPos: Array format PositionASL
endPos: Array format PositionASL
objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported
Return Value:
Boolean - true if an intersection happens with an object (not with terrain)

Alternative Syntax

Syntax:
lineIntersects [element1, element2, ...]
Parameters:
elementN: Array format [begPos, endPos, objIgnore1, objIgnore2]:
  • begPos: Array format PositionASL
  • endPos: Array format PositionASL
  • objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
  • objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported
Return Value:
Array format [result1, result2, ...] - true if an intersection happens with an object (not with terrain) for the Nth element

Examples

Example 1:
private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];
Example 2:
Alternative syntax to check intersections in parallel:
private _enemies = units opfor; private _enemyDataArray = _enemies apply { [eyePos player, aimPos _x, player, _x] }; private _result = lineIntersects _enemyDataArray;

Additional Information

See also:
lineIntersectsSurfaces lineIntersectsObjs lineIntersectsWith terrainIntersect terrainIntersectASL terrainIntersectAtASL intersect cursorObject cursorTarget checkVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on May 31, 2012 - 10:46 (UTC)
Please note the difference: