moveOut: Difference between revisions
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| Moves the soldier out of vehicle, immediately, without animation. Does not work on dead [[crew]]. Use [[setPos]] family of commands to move dead units out soon after they | | Moves the soldier out of vehicle, immediately, without animation. Does not work on dead [[crew]]. Use [[setPos]] family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes [[grpNull]] and it cannot be moved out at all. |= Description | ||
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Revision as of 14:40, 15 September 2018
Description
- Description:
- Moves the soldier out of vehicle, immediately, without animation. Does not work on dead crew. Use setPos family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes grpNull and it cannot be moved out at all.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- actionmoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargodoGetOutcommandGetOutleaveVehicleisTurnedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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