moveOut: Difference between revisions
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| Moves the soldier out of vehicle, immediately, without animation. Does not work on dead [[crew]]. Use [[setPos]] family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes [[grpNull]] and it cannot be moved out at all. This command will also fail to move AI out of a vehicle if the vehicle is [[locked]] but it will work for [[player]]|= | | Moves the soldier out of vehicle, immediately, without animation. Does not work on dead [[crew]]. Use [[setPos]] family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes [[grpNull]] and it cannot be moved out at all. This command will also fail to move AI out of a vehicle if the vehicle is [[locked]] but it will work for [[player]]|DESCRIPTION= | ||
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| '''moveOut''' soldier |= | | '''moveOut''' soldier |SYNTAX= | ||
|p1= soldier: [[Object]] |PARAMETER1= | |p1= soldier: [[Object]] |PARAMETER1= |
Revision as of 14:44, 7 April 2019
Description
- Description:
- Moves the soldier out of vehicle, immediately, without animation. Does not work on dead crew. Use setPos family of commands to move dead units out soon after they became dead. After awhile dead unit's group becomes grpNull and it cannot be moved out at all. This command will also fail to move AI out of a vehicle if the vehicle is locked but it will work for player
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- actionmoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargodoGetOutcommandGetOutleaveVehicleisTurnedOut
Notes
-
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