createMarker: Difference between revisions

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|x1= <code>_marker = [[createMarker]] ["Marker1", [[position]] [[player]]]</code> |= Example 1
|x1= <code>_marker1 = [[createMarker]] ["Marker1", [[position]] [[player]]];</code> |= Example 1
|x2= <code>_marker = [[createMarker]] ["Marker2", [[player]]]</code> |= Example 2
|x2= <code>_marker2 = [[createMarker]] ["Marker2", [[player]]];</code> |= Example 2
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|mp= createMarker is global, use [[createMarkerLocal]] if you want to create a marker locally|=
|mp= createMarker is global, use [[createMarkerLocal]] if you want to create a marker locally|=

Revision as of 17:14, 20 September 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a new marker at the given position. The marker name has to be unique.
Multiplayer:
createMarker is global, use createMarkerLocal if you want to create a marker locally
Groups:
Uncategorised

Syntax

Syntax:
createMarker [name, position]
Parameters:
[name, position]: Array
name: String
position: Array or Object - format position: Position, Position2D or Object
Return Value:
String

Examples

Example 1:
_marker1 = createMarker ["Marker1", position player];
Example 2:
_marker2 = createMarker ["Marker2", player];

Additional Information

See also:
allMapMarkerssetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

To create a marker which is visible on the map you need to define at least the following three settings: _markerstr = createMarker ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShape "ICON"; _markerstr setMarkerType "DOT";

Bottom Section

Posted on September 19, 2015 - 21:02 (UTC)
Soldia (JP)
createMarker accepts an object as position parameter as well (A3 - 1.50.131969). You could try this with the following code (both SP/MP) _markerstr = createMarker ["markername", player]; _markerstr setMarkerShape "RECTANGLE"; _markerstr setMarkerSize [100,100];