moveOut: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (Undo revision 90447 by Killzone Kid (talk) wrong page) |
No edit summary |
||
Line 66: | Line 66: | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on December 30, 2017 - 22:50 (UTC)</dd> | |||
<dt class="note">[[User:AgentRev|AgentRev]]</dt> | |||
<dd class="note"> | |||
[[moveOut]] currently doesn't work for units with <tt>[[setUnconscious]] true</tt>. Use <tt>_unit [[setPos]] (_unit [[modelToWorldVisual]] [0,0,0])</tt> instead. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 23:50, 30 December 2017
Description
- Description:
- Moves the soldier out of vehicle, immediately, without animation.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- actionmoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargodoGetOutcommandGetOutleaveVehicleisTurnedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 12, 2010
- kju
- Seems to work only for unconscious - NOT for dead bodies. setPos/ATL/ASL seems to the only working for dead bodies.
Bottom Section
- Posted on December 30, 2017 - 22:50 (UTC)
- AgentRev
- moveOut currently doesn't work for units with setUnconscious true. Use _unit setPos (_unit modelToWorldVisual [0,0,0]) instead.