createMarker: Difference between revisions

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(Undo revision 116707 by code34 (talk) Doesnt belong to this page, please do not repost, I have added it to marker type)
(different height of manual marker placement)
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_markerName [[setMarkerType]] "hd_dot";</code>
_markerName [[setMarkerType]] "hd_dot";</code>
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{{Informative|If position is given in 3D format, the <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>.}} |Description=
{{Informative|If position is given in 3D format, the <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. When marker is manually placed in the editor, <tt>z</tt> is 0, which means it is placed on the ground. However when user manually places marker on the map in game, it is placed on the water, so <tt>z</tt> of the marker will be: <tt>[[-]][[getTerrainHeightASL]] [[markerPos]] &lt;USERMARKER&gt;</tt>}} |Description=
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Revision as of 19:52, 10 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a new map marker at the given position. The marker will be created for every player on network as well as JIP. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use deleteMarker to delete global marker.

The marker will be visible if you define at least markerShape and markerType settings:

_markerName = createMarker ["markername", [_Xpos, _Ypos]]; _markerName setMarkerShape "ICON";

_markerName setMarkerType "hd_dot";


If position is given in 3D format, the z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. When marker is manually placed in the editor, z is 0, which means it is placed on the ground. However when user manually places marker on the map in game, it is placed on the water, so z of the marker will be: -getTerrainHeightASL markerPos <USERMARKER>
Multiplayer:
createMarker is global, use createMarkerLocal if you want to create a local marker
Groups:
Uncategorised

Syntax

Syntax:
createMarker [name, position]
Parameters:
[name, position]: Array
name: String
position: Array or Object - format position: Position2D, PositionAGL or Object
Return Value:
String

Examples

Example 1:
_marker1 = createMarker ["Marker1", position player];
Example 2:
_marker2 = createMarker ["Marker2", player]; // since Arma 3 v1.50

Additional Information

See also:
allMapMarkersdeleteMarkercreateMarkerLocalallMapMarkers setMarkerBrushsetMarkerColorsetMarkerDir setMarkerPossetMarkerShapesetMarkerSize setMarkerTextsetMarkerTypesetMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 19, 2015 - 21:02 (UTC)
Soldia (JP)
createMarker accepts an object as position parameter as well (A3 - 1.50.131969). You could try this with the following code (both SP/MP) _markerstr = createMarker ["markername", player]; _markerstr setMarkerShape "RECTANGLE"; _markerstr setMarkerSize [100, 100];
Posted on May 28, 2018 - 11:57 (UTC)
x39
In Arma 3, one can create markers which are deletable by the user by prefixing the name with `_USER_DEFINED`. Example: createMarker "_USER_DEFINED someMarkerName"


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