lineIntersects: Difference between revisions
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|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2] | |s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2] | ||
|p1= begPos: | |p1= begPos: [[Position#PositionASL|PositionASL]] | ||
|p2= endPos: | |p2= endPos: [[Position#PositionASL|PositionASL]] | ||
|p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object | |p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object | ||
| Line 37: | Line 37: | ||
|p21= elementN: [[Array]] format [begPos, endPos, objIgnore1, objIgnore2]: | |p21= elementN: [[Array]] format [begPos, endPos, objIgnore1, objIgnore2]: | ||
* begPos: | * begPos: [[Position#PositionASL|PositionASL]] | ||
* endPos: | * endPos: [[Position#PositionASL|PositionASL]] | ||
* objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object | * objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object | ||
* objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported | * objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported | ||
Revision as of 08:47, 2 January 2026
Description
- Description:
- Checks for object intersection with a virtual line between two positions. Since
2.20, there is an alternative syntax that does multiple checks in parallel, faster than multiple calls.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
- Parameters:
- begPos: PositionASL
- endPos: PositionASL
- objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
- objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported
- Return Value:
- Boolean - true if an intersection happens with an object (not with terrain)
Alternative Syntax
- Syntax:
- lineIntersects [[element1, element2, ...]]
- Parameters:
- elementN: Array format [begPos, endPos, objIgnore1, objIgnore2]:
- begPos: PositionASL
- endPos: PositionASL
- objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
- objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported
- Return Value:
- Array format [result1, result2, ...] - true if an intersection happens with an object (not with terrain) for the Nth element
Examples
- Example 1:
- Example 2:
- Alternative syntax to check intersections in parallel:
Additional Information
- See also:
- lineIntersectsSurfaces lineIntersectsObjs lineIntersectsWith terrainIntersect terrainIntersectASL terrainIntersectAtASL intersect cursorObject cursorTarget checkVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on May 31, 2012 - 10:46 (UTC)
- Please note the difference: