lineIntersects: Difference between revisions

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|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2]
|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2]


|p1= begPos: [[Array]] format [[Position#PositionASL|PositionASL]]
|p1= begPos: [[Position#PositionASL|PositionASL]]


|p2= endPos: [[Array]] format [[Position#PositionASL|PositionASL]]
|p2= endPos: [[Position#PositionASL|PositionASL]]


|p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
|p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
Line 37: Line 37:


|p21= elementN: [[Array]] format [begPos, endPos, objIgnore1, objIgnore2]:
|p21= elementN: [[Array]] format [begPos, endPos, objIgnore1, objIgnore2]:
* begPos: [[Array]] format [[Position#PositionASL|PositionASL]]
* begPos: [[Position#PositionASL|PositionASL]]
* endPos: [[Array]] format [[Position#PositionASL|PositionASL]]
* endPos: [[Position#PositionASL|PositionASL]]
* objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
* objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
* objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported
* objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported

Revision as of 08:47, 2 January 2026

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions. Since Arma 3 logo black.png 2.20, there is an alternative syntax that does multiple checks in parallel, faster than multiple calls.
  • Does not work under water.
  • Max hardcoded distance is 1000m.
Groups:
Math - Geometry

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
begPos: PositionASL
endPos: PositionASL
objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported
Return Value:
Boolean - true if an intersection happens with an object (not with terrain)

Alternative Syntax

Syntax:
lineIntersects [[element1, element2, ...]]
Parameters:
elementN: Array format [begPos, endPos, objIgnore1, objIgnore2]:
  • begPos: PositionASL
  • endPos: PositionASL
  • objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersections from an object/unit/vehicle, pass that object here to prevent intersections inside of the object
  • objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersections of a line between two objects, pass the second object here to prevent intersections inside of it being reported
Return Value:
Array format [result1, result2, ...] - true if an intersection happens with an object (not with terrain) for the Nth element

Examples

Example 1:
private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];
Example 2:
Alternative syntax to check intersections in parallel:
private _enemies = units opfor; private _enemyDataArray = _enemies apply { [eyePos player, aimPos _x, player, _x] }; private _result = lineIntersects [_enemyDataArray];

Additional Information

See also:
lineIntersectsSurfaces lineIntersectsObjs lineIntersectsWith terrainIntersect terrainIntersectASL terrainIntersectAtASL intersect cursorObject cursorTarget checkVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Lou Montana - c
Posted on May 31, 2012 - 10:46 (UTC)
Please note the difference: