setWaypointCombatMode: Difference between revisions

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m (<pre> to <code> + "see also" + Desc. tidy)
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| The group combat mode is switched when the waypoint becomes active.
| The group combat mode is switched when the waypoint becomes active.
 
<br>
<br>
Possible mode values are:
Possible mode values are:
* '''"NO CHANGE"''' (No change)
* '''"NO CHANGE"''' (No change)
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* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|WHITE]]"''' (Hold fire, engage at will)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|WHITE]]"''' (Hold fire, engage at will)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|YELLOW]]"''' (Fire at will)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|YELLOW]]"''' (Fire at will)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|RED]]"''' (Fire at will, engage at will)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|RED]]"''' (Fire at will, engage at will) |= Description
|= Description
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|x1= <pre>[_grp, 2] setWaypointCombatMode "RED"</pre> |= Example 1
|x1= <code>[_grp, 2] [[setWaypointCombatMode]] "RED";</code> |= Example 1
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| [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[addWaypoint]], [[waypointCombatMode]] |= See also
| [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[addWaypoint]], [[waypointCombatMode]],
[[setWaypointBehaviour]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointLoiterRadius]], [[setWaypointLoiterType]], [[setWaypointName]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]] |= See also


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Revision as of 11:07, 12 April 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
The group combat mode is switched when the waypoint becomes active.

Possible mode values are:
  • "NO CHANGE" (No change)
  • "BLUE" (Never fire)
  • "GREEN" (Hold fire - defend only)
  • "WHITE" (Hold fire, engage at will)
  • "YELLOW" (Fire at will)
  • "RED" (Fire at will, engage at will)
Groups:
Uncategorised

Syntax

Syntax:
waypoint setWaypointCombatMode mode
Parameters:
waypoint: Array - format Waypoint
mode: String
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointCombatMode "RED";

Additional Information

See also:
combat mode descriptionAI Combat ModesaddWaypointwaypointCombatMode, setWaypointBehavioursetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointLoiterRadiussetWaypointLoiterTypesetWaypointNamesetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisible

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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