moveOut: Difference between revisions
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SilentSpike (talk | contribs) m (again) |
Killzone Kid (talk | contribs) (example, format, seealso) |
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| '''moveOut''' soldier |= Syntax | | '''moveOut''' soldier |= Syntax | ||
|p1= soldier: [[Object]] | |p1= soldier: [[Object]] |= PARAMETER1 | ||
|p2= |= PARAMETER2 | |p2= |= PARAMETER2 | ||
Line 20: | Line 20: | ||
|p3= |= PARAMETER3 | |p3= |= PARAMETER3 | ||
| Nothing |= RETURNVALUE | | [[Nothing]] |= RETURNVALUE | ||
|x1= < | |x1= <code>[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x;};} [[forEach]] [[crew]] [[cursorTarget]];</code>|= EXAMPLE1 | ||
|x2= Move out player just before he dies:<code>[[player]] [[addEventHandler]] [ | |||
"HandleDamage", | |||
[[format]] [ | |||
'[[if]] ([[switch]] (_this [[select]] 1) [[do]] { | |||
[[case]] "": {_this [[select]] 2 >= 1}; | |||
[[case]] "head": {_this [[select]] 2 >= %1}; | |||
[[case]] "body": {_this [[select]] 2 >= %2}; | |||
[[default]] {false}; | |||
}) [[then]] {[[moveOut]] [[player]]}', | |||
[[getNumber]] ([[configFile]] >> "CfgFirstAid" >> "CriticalHeadHit"), | |||
[[getNumber]] ([[configFile]] >> "CfgFirstAid" >> "CriticalBodyHit") | |||
] | |||
];</code>|= EXAMPLE2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[action]], [[doGetOut]], [[commandGetOut]], [[leaveVehicle]] |= SEEALSO | | [[action]], [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInTurret]], [[moveInCargo]], [[doGetOut]], [[commandGetOut]], [[leaveVehicle]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 17:15, 4 March 2015
Description
- Description:
- Moves the soldier out of vehicle. (Immediately,without animation).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (lifeState _x == "UNCONSCIOUS") then {moveOut _x;};} forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- actionmoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargodoGetOutcommandGetOutleaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 12, 2010
- kju
- Seems to work only for unconscious - NOT for dead bodies. setPos/ATL/ASL seems to the only working for dead bodies.