moveOut: Difference between revisions
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Killzone Kid (talk | contribs) (locality) |
Killzone Kid (talk | contribs) (Undo revision 90447 by Killzone Kid (talk) wrong page) |
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|1.00|= Game version | |1.00|= Game version | ||
|eff= global|= Effects in MP | |eff= global|= Effects in MP | ||
|arg= | |arg= global|= Arguments in MP | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 11:15, 2 July 2015
Description
- Description:
- Moves the soldier out of vehicle, immediately, without animation.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- actionmoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargodoGetOutcommandGetOutleaveVehicleisTurnedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 12, 2010
- kju
- Seems to work only for unconscious - NOT for dead bodies. setPos/ATL/ASL seems to the only working for dead bodies.