moveOut: Difference between revisions

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(example, format, seealso)
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[[case]] "head": {_this [[select]] 2 >= %1};
[[case]] "head": {_this [[select]] 2 >= %1};
[[case]] "body": {_this [[select]] 2 >= %2};
[[case]] "body": {_this [[select]] 2 >= %2};
[[default]] {false};
[[default]] {[[false]]};
}) [[then]] {[[moveOut]] [[player]]}',
}) [[then]] {[[moveOut]] [[player]]}',
[[getNumber]] ([[configFile]] >> "CfgFirstAid" >> "CriticalHeadHit"),
[[getNumber]] ([[configFile]] >> "CfgFirstAid" >> "CriticalHeadHit"),

Revision as of 18:17, 4 March 2015

Hover & click on the images for description

Description

Description:
Moves the soldier out of vehicle. (Immediately,without animation).
Groups:
Uncategorised

Syntax

Syntax:
moveOut soldier
Parameters:
soldier: Object
Return Value:
Nothing

Examples

Example 1:
if (lifeState _x == "UNCONSCIOUS") then {moveOut _x;};} forEach crew cursorTarget;
Example 2:
Move out player just before he dies:player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];

Additional Information

See also:
actionmoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargodoGetOutcommandGetOutleaveVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 12, 2010
kju
Seems to work only for unconscious - NOT for dead bodies. setPos/ATL/ASL seems to the only working for dead bodies.

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