moveOut: Difference between revisions

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| Moves the soldier out of vehicle. (Immediately,without animation). |= Description
| Moves the soldier out of vehicle, immediately, without animation. |= Description
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|x1= <code>[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x;};} [[forEach]] [[crew]] [[cursorTarget]];</code>|= EXAMPLE1  
|x1= <code>{[[if]] ([[lifeState]] _x == "UNCONSCIOUS") [[then]] {[[moveOut]] _x}} [[forEach]] [[crew]] [[cursorTarget]];</code>|= EXAMPLE1  





Revision as of 22:36, 4 March 2015

Hover & click on the images for description

Description

Description:
Moves the soldier out of vehicle, immediately, without animation.
Groups:
Uncategorised

Syntax

Syntax:
moveOut soldier
Parameters:
soldier: Object
Return Value:
Nothing

Examples

Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

forEach crew cursorTarget;|= EXAMPLE1


|x2= Move out player just before he dies:player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];|= EXAMPLE2 ____________________________________________________________________________________________

| action, moveInDriver, moveInGunner, moveInCommander, moveInTurret, moveInCargo, doGetOut, commandGetOut, leaveVehicle |= SEEALSO

| |= MPBEHAVIOUR ____________________________________________________________________________________________ }}

Notes

Posted on September 12, 2010
kju
Seems to work only for unconscious - NOT for dead bodies. setPos/ATL/ASL seems to the only working for dead bodies.

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