setWaypointCompletionRadius: Difference between revisions

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<dd class="notedate">Posted on 29 January 2010‎, 14:12</dd>
<dd class="notedate">Posted on 29 January 2010‎, 14:12</dd>
<dt class="note">[[User:Laking|Laking]]</dt>
<dt class="note">[[User:Laking|Laking]]</dt>
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* This does not necessarily mean the waypoint is complete once they are inside of the circle.  
* This does not necessarily mean the waypoint is complete once they are inside of the circle.  
* The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.  
* The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.  
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Revision as of 00:43, 6 April 2021

Posted on 29 January 2010‎, 14:12
Laking
  • The completion radius is currently important for units moving in the Combat mode.
  • With default completion radius = 0 the leader always finishes in the exact location of the waypoint.
  • By providing a completion radius you allow him to plan his road to a cover nearby instead.
  • This does not necessarily mean the waypoint is complete once they are inside of the circle.
  • The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.