setWaypointCompletionRadius: Difference between revisions

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|x1= <code>[grp, 2] setWaypointCompletionRadius 30;</code>
|x1= <sqf>[grp, 2] setWaypointCompletionRadius 30;</sqf>


|seealso= [[waypoints]] [[deleteWaypoint]] [[copyWaypoints]] [[setCurrentWaypoint]] [[setWaypointBehaviour]] [[setWaypointCombatMode]] [[setWaypointDescription]] [[setWaypointFormation]] [[setWaypointHousePosition]] [[setWaypointPosition]] [[setWaypointScript]] [[setWaypointSpeed]] [[setWaypointStatements]] [[setWaypointTimeout]] [[setWaypointType]] [[setWaypointVisible]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[setWaypointLoiterRadius]] [[waypointLoiterRadius]] [[addWaypoint]] [[setWaypointLoiterType]] [[waypointSpeed]]
|seealso= [[waypoints]] [[deleteWaypoint]] [[copyWaypoints]] [[setCurrentWaypoint]] [[setWaypointBehaviour]] [[setWaypointCombatMode]] [[setWaypointDescription]] [[setWaypointFormation]] [[setWaypointHousePosition]] [[setWaypointPosition]] [[setWaypointScript]] [[setWaypointSpeed]] [[setWaypointStatements]] [[setWaypointTimeout]] [[setWaypointType]] [[setWaypointVisible]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[setWaypointLoiterRadius]] [[waypointLoiterRadius]] [[addWaypoint]] [[setWaypointLoiterType]] [[waypointSpeed]]

Revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
The completion radius allows units to call the waypoint completed once they are inside of the given circle.
Groups:
Waypoints

Syntax

Syntax:
waypoint setWaypointCompletionRadius radius
Parameters:
waypoint: Array - format Waypoint
radius: Number
Return Value:
Nothing

Examples

Example 1:
[grp, 2] setWaypointCompletionRadius 30;

Additional Information

See also:
waypoints deleteWaypoint copyWaypoints setCurrentWaypoint setWaypointBehaviour setWaypointCombatMode setWaypointDescription setWaypointFormation setWaypointHousePosition setWaypointPosition setWaypointScript setWaypointSpeed setWaypointStatements setWaypointTimeout setWaypointType setWaypointVisible waypointAttachVehicle waypointAttachedVehicle setWaypointLoiterRadius waypointLoiterRadius addWaypoint setWaypointLoiterType waypointSpeed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 29 January 2010‎, 14:12
Laking
  • The completion radius is currently important for units moving in the Combat mode.
  • With default completion radius = 0 the leader always finishes in the exact location of the waypoint.
  • By providing a completion radius you allow him to plan his road to a cover nearby instead.
  • This does not necessarily mean the waypoint is complete once they are inside of the circle.
  • The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.