BIS fnc holdActionAdd: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.62


|1.62|Game version=
|arg= global


|arg= global |Arguments in MP=
|eff= local


|eff= local |Effects in MP=
|gr1= Interaction


|gr1 = Interaction |GROUP1=
|descr= [[File:A3 HoldActionIcons v2.02.png|thumb|Note: This image does not contain all available icons.|300px]]
____________________________________________________________________________________________
Adds an action to an object which requires the user to hold a key to perform the action.


| Adds an action to an object which requires the user to hold a key to perform the action.<br>
{{Wiki|extractionScript}}
Available official icons as of {{arma3}} '''v1.94'''&nbsp;: <spoiler>
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''connect'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''forceRespawn'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''hack'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''revive'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''reviveMedic'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''search'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''takeOff1'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''takeOff2'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''unbind'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''loaddevice'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''unloaddevice'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''thumbsup'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''thumbsdown'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''secure'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''requestleadership'''_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_'''passleadership'''_ca.paa"
</spoiler> |Description=
____________________________________________________________________________________________


| [target, title, idleIcon, progressIcon, conditionShow, conditionProgress, codeStart, codeProgress, codeCompleted, codeInterrupted, arguments, duration, priority, ''removeCompleted, showUnconscious, showWindow''] call [[BIS_fnc_holdActionAdd]] |Syntax=
Available official icons as of {{GVI|arma3|2.10}}:


|p1= target: [[Object]] - Object the action is attached to |Parameter 1=
<spoiler text="Show holdActionAdd list">
{{Columns|2|
* "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_access_fm_CA.paa"
* "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_end_sim_CA.paa"
* "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_exit_CA.paa"
* "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_start_sim_CA.paa"
* "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_view_article_CA.paa"
* "\a3\data_f_destroyer\data\UI\IGUI\Cfg\holdactions\holdAction_loadVehicle_ca.paa"
* "\a3\data_f_destroyer\data\UI\IGUI\Cfg\holdactions\holdAction_unloadVehicle_ca.paa"
* "\a3\missions_f_oldman\data\img\holdactions\holdAction_box_ca.paa"
* "\a3\missions_f_oldman\data\img\holdactions\holdAction_follow_start_ca.paa"
* "\a3\missions_f_oldman\data\img\holdactions\holdAction_follow_stop_ca.paa"
* "\a3\missions_f_oldman\data\img\holdactions\holdAction_talk_ca.paa"
* "\a3\props_f_enoch\items\tools\data\tinfoil_action_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_hack_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_passleadership_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_requestleadership_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_reviveMedic_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_revive_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_search_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_secure_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff1_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff2_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_thumbsdown_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_thumbsup_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unbind_ca.paa"
* "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unloaddevice_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_0_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_1_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_2_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_3_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_4_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_5_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_6_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_7_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_8_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_9_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_10_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_11_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\in\in_0_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\in\in_1_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\in\in_2_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\in\in_3_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_0_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_1_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_2_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_3_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_4_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_5_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_6_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_7_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_8_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_9_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_10_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_11_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_12_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_13_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_14_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_15_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_16_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_17_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_18_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_19_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_20_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_21_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_22_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_23_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_24_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_0_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_1_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_2_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_3_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_4_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_5_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_6_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_7_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_8_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_9_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_10_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_11_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_12_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_13_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_14_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_15_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_16_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_17_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_18_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_19_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_20_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_21_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_22_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_23_ca.paa"
* "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_24_ca.paa"
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\attack_ca.paa"
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\destroy_ca.paa"
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_market_ca.paa"
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_sleep2_ca.paa"
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_sleep_ca.paa"
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\map_ca.paa"
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\meet_ca.paa"
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\refuel_ca.paa"
* "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\repair_ca.paa"
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_aaf_ca.paa"
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_csat_ca.paa"
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_escape_ca.paa"
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fia_ca.paa"
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fragment_back_ca.paa"
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fragment_ca.paa"
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_idap_ca.paa"
* "\a3\ui_f_orange\Data\CfgOrange\Missions\action_nato_ca.paa"
* "\a3\ui_f_aow\data\igui\cfg\holdactions\holdaction_charity_ca.paa"
}}
</spoiler><br><spoiler text="Show addAction list">
{{Columns|2|
* "\a3\ui_f\data\igui\cfg\actions\takeflag_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\talk_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\unloadallvehicles_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\unloadincapacitated_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\unloadvehicle_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\vtolvectoring_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\vtolvectoringcancel_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\arrow_down_gs.paa"
* "\a3\ui_f\data\igui\cfg\actions\arrow_up_gs.paa"
* "\a3\ui_f\data\igui\cfg\actions\autohover_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\bandage_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\beacons_off_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\beacons_on_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\cancelhover_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\clear_empty_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\close_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\eject_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\engine_off_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\engine_on_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\flapsextend_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\flapsretract_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\gear_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\getincargo_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\getincommander_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\getindriver_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\getingunner_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\getinpilot_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\getout_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\heal_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_batt_off_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_batt_on_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_brk_on_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_col_off_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_col_on_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_land_off_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_land_on_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_start_off_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_start_on_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_idl_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_off_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_on_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_off_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ico_on_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ladderdown_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ladderoff_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\ladderup_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\landingautopilot_off_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\landingautopilot_on_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\loadvehicle_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\open_door_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\periscopedepth_off_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\periscopedepth_on_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\radaroff_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\radaron_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\reammo_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\refuel_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\reload_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\repair_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\returnflag_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\settimer_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\take_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_arrow_up_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_cancel_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_cancel_manualfire_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_deactivate_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_enter_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_exit_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_fire_in_flame_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_fire_put_down_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_gear_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_getin_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_getincargo.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_ladderondown_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_ladderonup_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_manualfire_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_open_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takemagazine_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takemine_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takeweapon_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_teamswitch_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_turnin_ca.paa"
* "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_turnout_ca.paa"
* "\a3\ui_f_jets\data\igui\cfg\actions\action_attachtocatapult_ca.paa"
* "\a3\ui_f_jets\data\igui\cfg\actions\action_detachtocatapult_ca.paa"
* "\a3\ui_f_jets\data\igui\cfg\actions\action_launchfromcatapult_ca.paa"
}}
</spoiler><br><spoiler text="UI that shows all icons">
<sqf>
0 spawn
{
// EXECUTE IN EDEN EDITOR OR EDITOR PREVIEW!
disableSerialization;
 
private _display = findDisplay 313 createDisplay "RscDisplayEmpty";
 
private _edit = _display ctrlCreate ["RscEdit", 645];
_edit ctrlSetPosition [safezoneX + 50 * pixelW, safezoneY + 50 * pixelH, safezoneW - 500 * pixelW, 50 * pixelH];
_edit ctrlSetBackgroundColor [0,0,0,1];
_edit ctrlCommit 0;


|p2= title: [[String]] - Title of the action shown in the action menu.It can contain [[Structured Text]] tags, such as {{Inline code|&lt;t color{{=}}'#FFAA00'&gt;text&lt;/t&gt;}}  |Parameter 2=
private _status = _display ctrlCreate ["RscEdit", 1337];
_status ctrlSetPosition [safezoneX + safezoneW - 400 * pixelW, safezoneY + 50 * pixelH, 350 * pixelW, 50 * pixelH];
_status ctrlSetBackgroundColor [0,0,0,1];
_status ctrlCommit 0;
_status ctrlEnable false;


|p3= idleIcon: [[String]] - Path of the idle icon shown on screen |Parameter 3=
private _tv = _display ctrlCreate ["RscTreeSearch", -1];
_tv ctrlSetFont "EtelkaMonospacePro";
_tv ctrlSetFontHeight 0.05;
_tv ctrlSetPosition [safezoneX + 50 * pixelW, safezoneY + 125 * pixelH, safezoneW - 100 * pixelW, safeZoneH - 175 * pixelH];
_tv ctrlSetBackgroundColor [0,0,0,1];
_tv ctrlCommit 0;


|p4= progressIcon: [[String]] - Path of the progress icon shown on screen |Parameter 4=
_tv ctrlAddEventHandler ["treeSelChanged",
{
params ["_ctrlTV", "_selectionPath"];
copyToClipboard (_ctrlTV tvText _selectionPath);
playSound ("RscDisplayCurator_ping" + selectRandom ["01", "02", "03", "04", "05", "06", "07", "08", "09", "10"]);
(ctrlParent _ctrlTv) displayCtrl 1337 ctrlSetText "Path copied to clipboard!";
}];


|p5= conditionShow: [[String]] - Condition for the action to be shown.<br>
private _counter = 0;
Special arguments passed to the code: _target (action-attached object), _this (caller/executing unit) |Parameter 5=
{
private _files = addonFiles [_x # 0, ".paa"];
{
if ("\actions" in _x || "\holdaction" in _x) then
{
_counter = _counter + 1;
_status ctrlSetText format ["%1 textures found.", _counter];
private _index = _tv tvAdd [[], _x];
_tv tvSetPicture [[_index], _x];
};
} forEach _files;
} foreach allAddonsInfo;


|p6= conditionProgress: [[String]] - Condition for the action to progress; if false is returned action progress is paused.<br>
_tv tvSortall [[], false];
Special arguments passed to the code: _target, _caller, _id, _arguments |Parameter 6=
};
</sqf>
</spoiler>


|p7= codeStart: [[Code]] - Code executed when action starts. Passed arguments are:
|s1= [target, title, idleIcon, progressIcon, conditionShow, conditionProgress, codeStart, codeProgress, codeCompleted, codeInterrupted, arguments, duration, priority, removeCompleted, showUnconscious, showWindow] call [[BIS_fnc_holdActionAdd]]
<syntaxhighlight lang="cpp">params ["_target", "_caller", "_actionId", "_arguments"];</syntaxhighlight>
* _this select 0: [[Object]] - the object which the action is assigned to
* _this select 1: [[Object]] - the unit that activated the action
* _this select 2: [[Number]] - ID of the activated action (same as ID returned by addAction)
* _this select 3: [[Array]] - arguments given to the function |Parameter 7=


|p8= codeProgress: [[Code]] - Code executed on every progress tick. Passed arguments are:
|p1= target: [[Object]] - object the action is attached to
<syntaxhighlight lang="cpp">params ["_target", "_caller", "_actionId", "_arguments", "_progress", "_maxProgress"];</syntaxhighlight>
* _this select 0: [[Object]] - the object which the action is assigned to
* _this select 1: [[Object]] - the unit that activated the action
* _this select 2: [[Number]] - ID of the activated action (same as ID returned by addAction)
* _this select 3: [[Array]] - arguments given to the function
* _this select 4: [[Number]] - currentProgress; progress goes from 1 to 24
* _this select 5: [[Number]] - max progress (24) |Parameter 8=


|p9= codeCompleted: [[Code]] - code executed on completion. Passed arguments are:
|p2= title: [[String]] - title of the action shown in the action menu.It can contain [[Structured Text]] tags, such as <syntaxhighlight lang="html" inline><t color='#FFAA00'>text</t></syntaxhighlight>
<syntaxhighlight lang="cpp">params ["_target", "_caller", "_actionId", "_arguments"]; // same as codeStart</syntaxhighlight> |Parameter 9=


|p10= codeInterrupted: [[Code]] - code executed on interrupted. Passed arguments are:
|p3= idleIcon: [[String]] - (Optional, default "\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa") path of the idle icon shown on screen
<syntaxhighlight lang="cpp">params ["_target", "_caller", "_actionId", "_arguments"]; // same as codeCompleted</syntaxhighlight> |Parameter 10=


|p11= arguments: [[Array]] - arguments passed to the scripts |Parameter 11=
|p4= progressIcon: [[String]] - (Optional, default "\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa") path of the progress icon shown on screen


|p12= duration: [[Number]] - action duration, a.k.a how much time it takes to complete the action |Parameter 12=
|p5= conditionShow: [[String]] - (Optional, default "true") condition for the action to be shown.<br>
Special arguments passed to the code: {{hl|_target}} (action-attached object), {{hl|_this}} (caller/executing unit)


|p13= priority: [[Number]] - priority value; actions are arranged in descending order according to this value |Parameter 13=
|p6= conditionProgress: [[String]] - (Optional, default "true") condition for the action to progress; if false is returned action progress is paused.<br>
Special arguments passed to the code: {{hl|_target}}, {{hl|_caller}}, {{hl|_actionId}}, {{hl|_arguments}}


|p14= removeCompleted: [[Boolean]] - (Optional, default [[true]]) remove on completion |Parameter 14=
|p7= codeStart: [[Code]] - (Optional, default <sqf inline>{}</sqf>) code executed when action starts.<br>
Special arguments passed to the code: {{hl|_target}}, {{hl|_caller}}, {{hl|_actionId}}, {{hl|_arguments}}<br>
Passed arguments are:
<sqf>params ["_target", "_caller", "_actionId", "_arguments"];</sqf>
* target: [[Object]] - the object which the action is assigned to
* caller: [[Object]] - the unit that activated the action
* actionId: [[Number]] - ID of the activated action (same as ID returned by addAction)
* arguments: [[Array]] - arguments given to the function


|p15= showUnconscious: [[Boolean]] - (Optional, default [[false]]) show in unconscious state |Parameter 15=
|p8= codeProgress: [[Code]] - (Optional, default <sqf inline>{}</sqf>) code executed on every progress tick.<br>
Special arguments passed to the code: {{hl|_target}}, {{hl|_caller}}, {{hl|_actionId}}, {{hl|_arguments}}, {{hl|_frame}}<br>
Passed arguments are:
<sqf>params ["_target", "_caller", "_actionId", "_arguments", "_frame", "_maxFrame"];</sqf>
* target: [[Object]] - the object which the action is assigned to
* caller: [[Object]] - the unit that activated the action
* actionId: [[Number]] - ID of the activated action (same as ID returned by addAction)
* arguments: [[Array]] - arguments given to the function
* frame: [[Number]] - current progress, goes from 1 to 24
* maxFrame: [[Number]] - maximum progress (24)


|p16= showWindow: [[Boolean]] - (Optional, default [[true]]) show on screen; if false action needs to be selected from action menu to appear on screen |Parameter 16=
|p9= codeCompleted: [[Code]] - (Optional, default <sqf inline>{}</sqf>) code executed on completion.<br>
Special arguments passed to the code: {{hl|_target}}, {{hl|_caller}}, {{hl|_actionId}}, {{hl|_arguments}}<br>
Passed arguments are:
<sqf>params ["_target", "_caller", "_actionId", "_arguments"]; // same as codeStart</sqf>


|x1= <code><nowiki>[</nowiki>[[player]], "Kill", "", "", "[[true]]", "[[true]]", { [[hint]] "Started!" }, { [[systemChat]] [[str]] ([[_this]] [[select]] 3) }, { [[player]] [[setDamage]] 1 }, { [[hint]] "Afraid of death?" }, [], 10, [[nil]], [[true]], [[false]]] [[call]] [[BIS_fnc_holdActionAdd]];</code> |Example 1=
|p10= codeInterrupted: [[Code]] - (Optional, default <sqf inline>{}</sqf>) code executed on interrupted.<br>
|x2= <code>[
Special arguments passed to the code: {{hl|_target}}, {{hl|_caller}}, {{hl|_actionId}}, {{hl|_arguments}}<br>
_myLaptop, {{codecomment|// Object the action is attached to}}
Passed arguments are:
"Hack Laptop", {{codecomment|// Title of the action}}
<sqf>params ["_target", "_caller", "_actionId", "_arguments"]; // same as codeCompleted</sqf>
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", {{codecomment|// Idle icon shown on screen}}
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", {{codecomment|// Progress icon shown on screen}}
"_this [[distance]] _target < 3", {{codecomment|// Condition for the action to be shown}}
"_caller [[distance]] _target < 3", {{codecomment|// Condition for the action to progress}}
{}, {{codecomment|// Code executed when action starts}}
{}, {{codecomment|// Code executed on every progress tick}}
{ _this [[call]] MY_fnc_hackingCompleted }, {{codecomment|// Code executed on completion}}
{}, {{codecomment|// Code executed on interrupted}}
[], {{codecomment|// Arguments passed to the scripts as _this select 3}}
12, {{codecomment|// Action duration [s]}}
0, {{codecomment|// Priority}}
[[true]], {{codecomment|// Remove on completion}}
[[false]] {{codecomment|// Show in unconscious state }}
] [[remoteExec]] ["[[BIS_fnc_holdActionAdd]]", 0, _myLaptop]; {{codecomment|// MP compatible implementation}}</code> |Example 2=


| [[Number]] - Action ID |Return value=
|p11= arguments: [[Array]] - (Optional, default <sqf inline>[]</sqf>) arguments passed to '''codeStart''', '''codeProgress''', '''codeCompleted''' and '''codeInterrupted''' (max 10) in format:
____________________________________________________________________________________________
<sqf>
params [
"_a0", "_a1", "_a2", "_a3", "_a4", "_a5", "_a6", "_a7", "_a8", "_a9", // custom arguments
"_target", "_title", "_iconIdle", "_iconProgress",
"_condShow", "_condProgress", "_codeStart", "_codeProgress", "_codeCompleted", "_codeInterrupted",
"_duration", "_removeCompleted"
];
</sqf>


| [[BIS_fnc_holdActionRemove]], [[BIS_fnc_holdKey]] |See also=
|p12= duration: [[Number]] - (Optional, default 10) action duration, i.e. how much time it takes to complete the action
}}
 
|p13= priority: [[Number]] - (Optional, default 1000) priority value; actions are arranged in descending order according to this value
 
|p14= removeCompleted: [[Boolean]] - (Optional, default [[true]]) remove on completion
 
|p15= showUnconscious: [[Boolean]] - (Optional, default [[false]]) show in unconscious state


<h3 style="display:none">Notes</h3>
|p16= showWindow: [[Boolean]] - (Optional, default [[true]]) show on screen; if false action needs to be selected from action menu to appear on screen
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|r1= [[Number]] - action ID
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>
[[Category:Functions|{{uc:holdActionAdd}}]]
[
[[Category:{{Name|arma3}}: Functions|{{uc:holdActionAdd}}]]
player,
"Kill",
"", "",
"true", "true",
{ hint "Started!" },
{ systemChat str (_this select 3) },
{ player setDamage 1 },
{ hint "Afraid of death?" },
[], 10, nil, true, false
] call BIS_fnc_holdActionAdd;
</sqf>


<!-- CONTINUE Notes -->
|x2= <sqf>
<dl class="command_description">
// adds the action to every client and JIP, but also adds it when it was already removed. E.g., Laptop has already been hacked by a player
<dd class="notedate">Posted on August 4, 2019 - 10:46 (UTC)</dd>
[
<dt class="note">[[User:R3vo|R3vo]]</dt>
_myLaptop, // Object the action is attached to
<dd class="note">
"Hack Laptop", // Title of the action
Keep in mind that '''Example 2''' adds the action to every client and JIP, but also adds it when it was already removed. E.g., Laptop has already been hacked by a player.
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Idle icon shown on screen
</dd>
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Progress icon shown on screen
</dl>
"_this distance _target < 3", // Condition for the action to be shown
<!-- DISCONTINUE Notes -->
"_caller distance _target < 3", // Condition for the action to progress
{}, // Code executed when action starts
{}, // Code executed on every progress tick
{ _this call MY_fnc_hackingCompleted }, // Code executed on completion
{}, // Code executed on interrupted
[], // Arguments passed to the scripts as _this select 3
12, // Action duration in seconds
0, // Priority
true, // Remove on completion
false // Show in unconscious state
] remoteExec ["BIS_fnc_holdActionAdd", 0, _myLaptop]; // MP-compatible implementation
</sqf>


<!-- CONTINUE Notes -->
|seealso= [[BIS_fnc_holdActionRemove]] [[BIS_fnc_holdKey]]
<dl class="command_description">
}}
<dd class="notedate">Posted on December 30, 2019 - 03:13 (UTC)</dd>
 
<dt class="note">[[User:demellion|demellion]]</dt>
{{Note
<dd class="note">
|user= R3vo
All the incoming parameters are also mutually shared with '''codeStart''', '''codeProgress''', '''codeCompleted''' and '''codeInterrupted''' as they all running in the same scope. The full list of [[params]] shared:
|timestamp= 20210401234400
<code>_arguments params [
|text= A repository with icons:
"_a0",
{{Feature|quote|I've converted all of the icons from the Tasking Overhaul to follow the Hold Action format, as well as a few others I've made myself. They're available on {{Link|https://github.com/Kalthramis/Arma3/tree/master/holdAction-TaskType-Icons|GitHub}}.|{{User|Kalthramis}}}}
"_a1",
}}
"_a2",
"_a3",
"_a4",
"_a5",
"_a6",
"_a7",
"_a8",
"_a9",
"_target",
"_title",
"_iconIdle",
"_iconProgress",
"_condShow",
"_condProgress",
"_codeStart",
"_codeProgress",
"_codeCompleted",
"_codeInterrupted",
"_duration",
"_removeCompleted"
];</code>
Where '''_a0-_a9''' are actual range of [[params]] coming from '''arguments''' inputted in [[BIS_fnc_holdActionAdd]] function call.  
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 01:32, 12 February 2024

Hover & click on the images for description

Description

Description:
Note: This image does not contain all available icons.

Adds an action to an object which requires the user to hold a key to perform the action.

Extraction script can be found on the Biki Export Scripts page.

Available official icons as of Arma 3 logo black.png2.10:

  • "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_access_fm_CA.paa"
  • "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_end_sim_CA.paa"
  • "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_exit_CA.paa"
  • "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_start_sim_CA.paa"
  • "\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_view_article_CA.paa"
  • "\a3\data_f_destroyer\data\UI\IGUI\Cfg\holdactions\holdAction_loadVehicle_ca.paa"
  • "\a3\data_f_destroyer\data\UI\IGUI\Cfg\holdactions\holdAction_unloadVehicle_ca.paa"
  • "\a3\missions_f_oldman\data\img\holdactions\holdAction_box_ca.paa"
  • "\a3\missions_f_oldman\data\img\holdactions\holdAction_follow_start_ca.paa"
  • "\a3\missions_f_oldman\data\img\holdactions\holdAction_follow_stop_ca.paa"
  • "\a3\missions_f_oldman\data\img\holdactions\holdAction_talk_ca.paa"
  • "\a3\props_f_enoch\items\tools\data\tinfoil_action_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_hack_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_passleadership_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_requestleadership_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_reviveMedic_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_revive_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_search_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_secure_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff1_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff2_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_thumbsdown_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_thumbsup_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unbind_ca.paa"
  • "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unloaddevice_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_0_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_1_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_2_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_3_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_4_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_5_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_6_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_7_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_8_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_9_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_10_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\idle\idle_11_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\in\in_0_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\in\in_1_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\in\in_2_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\in\in_3_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_0_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_1_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_2_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_3_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_4_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_5_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_6_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_7_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_8_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_9_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_10_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_11_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_12_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_13_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_14_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_15_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_16_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_17_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_18_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_19_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_20_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_21_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_22_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_23_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_24_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_0_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_1_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_2_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_3_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_4_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_5_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_6_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_7_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_8_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_9_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_10_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_11_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_12_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_13_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_14_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_15_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_16_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_17_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_18_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_19_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_20_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_21_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_22_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_23_ca.paa"
  • "\a3\ui_f\data\igui\cfg\holdactions\progress\progress_24_ca.paa"
  • "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\attack_ca.paa"
  • "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\destroy_ca.paa"
  • "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_market_ca.paa"
  • "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_sleep2_ca.paa"
  • "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_sleep_ca.paa"
  • "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\map_ca.paa"
  • "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\meet_ca.paa"
  • "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\refuel_ca.paa"
  • "\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\repair_ca.paa"
  • "\a3\ui_f_orange\Data\CfgOrange\Missions\action_aaf_ca.paa"
  • "\a3\ui_f_orange\Data\CfgOrange\Missions\action_csat_ca.paa"
  • "\a3\ui_f_orange\Data\CfgOrange\Missions\action_escape_ca.paa"
  • "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fia_ca.paa"
  • "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fragment_back_ca.paa"
  • "\a3\ui_f_orange\Data\CfgOrange\Missions\action_fragment_ca.paa"
  • "\a3\ui_f_orange\Data\CfgOrange\Missions\action_idap_ca.paa"
  • "\a3\ui_f_orange\Data\CfgOrange\Missions\action_nato_ca.paa"
  • "\a3\ui_f_aow\data\igui\cfg\holdactions\holdaction_charity_ca.paa"
↑ Back to spoiler's top

  • "\a3\ui_f\data\igui\cfg\actions\takeflag_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\talk_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\unloadallvehicles_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\unloadincapacitated_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\unloadvehicle_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\vtolvectoring_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\vtolvectoringcancel_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\arrow_down_gs.paa"
  • "\a3\ui_f\data\igui\cfg\actions\arrow_up_gs.paa"
  • "\a3\ui_f\data\igui\cfg\actions\autohover_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\bandage_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\beacons_off_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\beacons_on_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\cancelhover_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\clear_empty_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\close_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\eject_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\engine_off_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\engine_on_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\flapsextend_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\flapsretract_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\gear_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\getincargo_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\getincommander_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\getindriver_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\getingunner_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\getinpilot_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\getout_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\heal_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_batt_off_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_batt_on_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_brk_on_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_col_off_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_col_on_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_land_off_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_land_on_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_start_off_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_start_on_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_idl_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_off_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_on_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_off_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ico_on_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ladderdown_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ladderoff_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\ladderup_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\landingautopilot_off_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\landingautopilot_on_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\loadvehicle_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\open_door_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\periscopedepth_off_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\periscopedepth_on_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\radaroff_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\radaron_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\reammo_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\refuel_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\reload_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\repair_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\returnflag_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\settimer_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\take_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_arrow_up_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_cancel_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_cancel_manualfire_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_deactivate_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_enter_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_exit_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_fire_in_flame_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_fire_put_down_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_gear_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_getin_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_getincargo.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_ladderondown_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_ladderonup_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_manualfire_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_open_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takemagazine_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takemine_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takeweapon_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_teamswitch_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_turnin_ca.paa"
  • "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_turnout_ca.paa"
  • "\a3\ui_f_jets\data\igui\cfg\actions\action_attachtocatapult_ca.paa"
  • "\a3\ui_f_jets\data\igui\cfg\actions\action_detachtocatapult_ca.paa"
  • "\a3\ui_f_jets\data\igui\cfg\actions\action_launchfromcatapult_ca.paa"
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0 spawn { // EXECUTE IN EDEN EDITOR OR EDITOR PREVIEW! disableSerialization; private _display = findDisplay 313 createDisplay "RscDisplayEmpty"; private _edit = _display ctrlCreate ["RscEdit", 645]; _edit ctrlSetPosition [safezoneX + 50 * pixelW, safezoneY + 50 * pixelH, safezoneW - 500 * pixelW, 50 * pixelH]; _edit ctrlSetBackgroundColor [0,0,0,1]; _edit ctrlCommit 0; private _status = _display ctrlCreate ["RscEdit", 1337]; _status ctrlSetPosition [safezoneX + safezoneW - 400 * pixelW, safezoneY + 50 * pixelH, 350 * pixelW, 50 * pixelH]; _status ctrlSetBackgroundColor [0,0,0,1]; _status ctrlCommit 0; _status ctrlEnable false; private _tv = _display ctrlCreate ["RscTreeSearch", -1]; _tv ctrlSetFont "EtelkaMonospacePro"; _tv ctrlSetFontHeight 0.05; _tv ctrlSetPosition [safezoneX + 50 * pixelW, safezoneY + 125 * pixelH, safezoneW - 100 * pixelW, safeZoneH - 175 * pixelH]; _tv ctrlSetBackgroundColor [0,0,0,1]; _tv ctrlCommit 0; _tv ctrlAddEventHandler ["treeSelChanged", { params ["_ctrlTV", "_selectionPath"]; copyToClipboard (_ctrlTV tvText _selectionPath); playSound ("RscDisplayCurator_ping" + selectRandom ["01", "02", "03", "04", "05", "06", "07", "08", "09", "10"]); (ctrlParent _ctrlTv) displayCtrl 1337 ctrlSetText "Path copied to clipboard!"; }]; private _counter = 0; { private _files = addonFiles [_x # 0, ".paa"]; { if ("\actions" in _x || "\holdaction" in _x) then { _counter = _counter + 1; _status ctrlSetText format ["%1 textures found.", _counter]; private _index = _tv tvAdd [[], _x]; _tv tvSetPicture [[_index], _x]; }; } forEach _files; } foreach allAddonsInfo; _tv tvSortall [[], false]; };

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Execution:
call
Groups:
Interaction

Syntax

Syntax:
[target, title, idleIcon, progressIcon, conditionShow, conditionProgress, codeStart, codeProgress, codeCompleted, codeInterrupted, arguments, duration, priority, removeCompleted, showUnconscious, showWindow] call BIS_fnc_holdActionAdd
Parameters:
target: Object - object the action is attached to
title: String - title of the action shown in the action menu.It can contain Structured Text tags, such as <t color='#FFAA00'>text</t>
idleIcon: String - (Optional, default "\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa") path of the idle icon shown on screen
progressIcon: String - (Optional, default "\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa") path of the progress icon shown on screen
conditionShow: String - (Optional, default "true") condition for the action to be shown.
Special arguments passed to the code: _target (action-attached object), _this (caller/executing unit)
conditionProgress: String - (Optional, default "true") condition for the action to progress; if false is returned action progress is paused.
Special arguments passed to the code: _target, _caller, _actionId, _arguments
codeStart: Code - (Optional, default {}) code executed when action starts.
Special arguments passed to the code: _target, _caller, _actionId, _arguments
Passed arguments are:
params ["_target", "_caller", "_actionId", "_arguments"];
  • target: Object - the object which the action is assigned to
  • caller: Object - the unit that activated the action
  • actionId: Number - ID of the activated action (same as ID returned by addAction)
  • arguments: Array - arguments given to the function
codeProgress: Code - (Optional, default {}) code executed on every progress tick.
Special arguments passed to the code: _target, _caller, _actionId, _arguments, _frame
Passed arguments are:
params ["_target", "_caller", "_actionId", "_arguments", "_frame", "_maxFrame"];
  • target: Object - the object which the action is assigned to
  • caller: Object - the unit that activated the action
  • actionId: Number - ID of the activated action (same as ID returned by addAction)
  • arguments: Array - arguments given to the function
  • frame: Number - current progress, goes from 1 to 24
  • maxFrame: Number - maximum progress (24)
codeCompleted: Code - (Optional, default {}) code executed on completion.
Special arguments passed to the code: _target, _caller, _actionId, _arguments
Passed arguments are:
params ["_target", "_caller", "_actionId", "_arguments"]; // same as codeStart
codeInterrupted: Code - (Optional, default {}) code executed on interrupted.
Special arguments passed to the code: _target, _caller, _actionId, _arguments
Passed arguments are:
params ["_target", "_caller", "_actionId", "_arguments"]; // same as codeCompleted
arguments: Array - (Optional, default []) arguments passed to codeStart, codeProgress, codeCompleted and codeInterrupted (max 10) in format:
params [ "_a0", "_a1", "_a2", "_a3", "_a4", "_a5", "_a6", "_a7", "_a8", "_a9", // custom arguments "_target", "_title", "_iconIdle", "_iconProgress", "_condShow", "_condProgress", "_codeStart", "_codeProgress", "_codeCompleted", "_codeInterrupted", "_duration", "_removeCompleted" ];
duration: Number - (Optional, default 10) action duration, i.e. how much time it takes to complete the action
priority: Number - (Optional, default 1000) priority value; actions are arranged in descending order according to this value
removeCompleted: Boolean - (Optional, default true) remove on completion
showUnconscious: Boolean - (Optional, default false) show in unconscious state
showWindow: Boolean - (Optional, default true) show on screen; if false action needs to be selected from action menu to appear on screen
Return Value:
Number - action ID

Examples

Example 1:
[ player, "Kill", "", "", "true", "true", { hint "Started!" }, { systemChat str (_this select 3) }, { player setDamage 1 }, { hint "Afraid of death?" }, [], 10, nil, true, false ] call BIS_fnc_holdActionAdd;
Example 2:
// adds the action to every client and JIP, but also adds it when it was already removed. E.g., Laptop has already been hacked by a player [ _myLaptop, // Object the action is attached to "Hack Laptop", // Title of the action "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Idle icon shown on screen "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Progress icon shown on screen "_this distance _target < 3", // Condition for the action to be shown "_caller distance _target < 3", // Condition for the action to progress {}, // Code executed when action starts {}, // Code executed on every progress tick { _this call MY_fnc_hackingCompleted }, // Code executed on completion {}, // Code executed on interrupted [], // Arguments passed to the scripts as _this select 3 12, // Action duration in seconds 0, // Priority true, // Remove on completion false // Show in unconscious state ] remoteExec ["BIS_fnc_holdActionAdd", 0, _myLaptop]; // MP-compatible implementation

Additional Information

See also:
BIS_fnc_holdActionRemove BIS_fnc_holdKey

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
R3vo - c
Posted on Apr 01, 2021 - 23:44 (UTC)
A repository with icons:
«
« I've converted all of the icons from the Tasking Overhaul to follow the Hold Action format, as well as a few others I've made myself. They're available on GitHub. » – Kalthramis